⚲
Project
General
Profile
Sign in
Home
Projects
Help
Search
:
Doomsday Engine
All Projects
Doomsday Engine
Overview
Activity
Roadmap
Issues
Wiki
Repository
«
Previous
|
Next
»
Revision 61b0da60
Added by
skyjake
about 5 years
ago
ID
61b0da600669caa04dcb753f2eab57947cbb3031
Parent
fcdadac5
Child
264d0a33
Gloom: Render omni shadows and use them when shading
Files
added
modified
copied
renamed
deleted
View differences
doomsday
tests
test_gloom
gloom
render
entityrender.cpp
(
diff
)
light.cpp
(
diff
)
lightrender.cpp
(
diff
)
mapbuild.cpp
(
diff
)
maprender.cpp
(
diff
)
net.dengine.gloom.pack
shaders
common
cube_faces_uv.gsh
entity.dei
(
diff
)
gi.fsh
(
diff
)
lighting.fsh
(
diff
)
lighting.vsh
(
diff
)
Loading...
Doomsday
Engine
2.3
⇣
Builds
Add-ons
Manual
·
Forums
Support
Bug
Tracker
Blog
Gloom: Render omni shadows and use them when shading