Multiplayer|Fixed: When server stops, forget all client IDs
The server was remembering an old client's ID after having been stopped and started. Reconnection of the client failed because the server thought there was someone in the game with the same ID.
Multiplayer|Fixed: When server stops, forget all client IDs
The server was remembering an old client's ID after having been stopped
and started. Reconnection of the client failed because the server thought
there was someone in the game with the same ID.