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Revision 5a0e5752

Added by skyjake over 10 years ago

libgui|ModelDrawable: Rough implementation of skeletal animation

Skeletal animation is carried out using an array of bone matrices. Each
vertex of the mesh is given a set of bone IDs and weights, which are
then applied in the vertex shader.

Todo: Cleanup and removal of redundant O(n) lookups from Assimp data structures.

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