Fixed|libgui: Handling failed GLShader construction
GLShader is reference counted, which means it cannot be destroyedunless its reference count is zero. A failed constructor must resetthe default reference held in the constructor of Counted.
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Fixed|libgui: Handling failed GLShader construction
GLShader is reference counted, which means it cannot be destroyed
unless its reference count is zero. A failed constructor must reset
the default reference held in the constructor of Counted.