Revision 4d4a6e38
Added by danij almost 17 years ago
Files
- added
- modified
- copied
- renamed
- deleted
- doomsday
- plugins
- common
- src
- d_net.c (diff)
- f_infine.c (diff)
- g_controls.c (diff)
- g_dglinit.c (diff)
- g_game.c (diff)
- g_update.c (diff)
- hu_msg.c (diff)
- hu_stuff.c (diff)
- m_multi.c (diff)
- p_mapsetup.c (diff)
- p_saveg.c (diff)
- p_start.c (diff)
- p_tick.c (diff)
- p_user.c (diff)
- r_common.c (diff)
- src
- common
- plugins
Implemented an interface for setting the global game action so that we have a chance to react to changes.
Grab the new exports from the dgl plugin (we really need to remove/rethink this abstraction).
Numerous changes to the games to allow starting levels with no things (players are spawned as cameras at [0,0]).
Continued cleaning up the game code. Begun separating the code of the menu functionality and the game-specific parts. Fixed various bugs in the menu.
Looking back at my early code, it is almost painful. No doubt I'll spend a day or so soon and completely reimplement the menu as it should have been all along.
Part 1.