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Revision 4cf11ae3

Added by danij over 16 years ago

Continued work on converting the management of polyobjs to utilize the existing infrastructure used with mobjs.
  • Polyobjs are no longer accessed through DMU. polyobj_t is now a public, shared structure similar to mobj_t
  • Now mostly working other than a handful of rendering issues (the front sector chosen in Rend_RenderSSWallSeg is incorrect for polyobj segs).

Next step is to decide whether to derive both mobj_t and polyobj_t from a common base or to create a new engine-internal mobj_t type to anchor polyobj_t to.

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