Added: New sidedef flag "sdf_middle_stretch". Normally, height of the middle surface on twosided linedefs is clipped to that of the material used on it. If this flag is set, this behaviour is disabled (instead, the surface will stretch from floor to ceiling). This flag can be set via DMU and subsequently XG, using the ltc_wall_texture/ltc_wall_material class.
Implemented for jDoom64. When loading a DOOM64 format map, this flag will be set for all sidedefs automatically in line with the original game behavior.
Added: New sidedef flag "sdf_middle_stretch". Normally, height of the middle surface on twosided linedefs is clipped to that of the material used on it. If this flag is set, this behaviour is disabled (instead, the surface will stretch from floor to ceiling). This flag can be set via DMU and subsequently XG, using the ltc_wall_texture/ltc_wall_material class.
Implemented for jDoom64. When loading a DOOM64 format map, this flag will be set for all sidedefs automatically in line with the original game behavior.