Revision 42494d3d
Added by danij almost 18 years ago
Files
- added
- modified
- copied
- renamed
- deleted
- doomsday
- engine
- portable
- src
- cl_oldworld.c (diff)
- cl_sound.c (diff)
- cl_world.c (diff)
- con_bind.c (diff)
- con_data.c (diff)
- dd_main.c (diff)
- dd_pinit.c (diff)
- dd_wad.c (diff)
- gl_texmanager.c (diff)
- m_args.c (diff)
- m_bams.c (diff)
- m_filehash.c (diff)
- m_huffman.c (diff)
- m_misc.c (diff)
- m_nodepile.c (diff)
- m_string.c (diff)
- m_vector.c (diff)
- net_buf.c (diff)
- p_arch.c (diff)
- p_bmap.c (diff)
- p_data.c (diff)
- p_dmu.c (diff)
- p_maputil.c (diff)
- p_mobj.c (diff)
- p_particle.c (diff)
- p_polyob.c (diff)
- p_sight.c (diff)
- r_data.c (diff)
- r_lgrid.c (diff)
- r_main.c (diff)
- r_shadow.c (diff)
- r_things.c (diff)
- r_util.c (diff)
- r_world.c (diff)
- rend_bias.c (diff)
- rend_decor.c (diff)
- rend_dyn.c (diff)
- rend_fakeradio.c (diff)
- rend_list.c (diff)
- rend_main.c (diff)
- rend_particle.c (diff)
- rend_shadow.c (diff)
- s_environ.c (diff)
- s_mus.c (diff)
- sv_pool.c (diff)
- sv_sound.c (diff)
- sys_filein.c (diff)
- src
- portable
- engine
Internal map data structure simplification.
Maximize map data structure indexing internally.
Reorganised vtx line owners (again). Part #2