Refactor: Use the BspNodes produced by BSPBuilder directly in GameMap
It is no longer necessary to harden the nodes first into an array.Next step are the BspLeafs.
Todo: Implement a more performant BSPNode ptr to index algorithm.
View differences
Refactor: Use the BspNodes produced by BSPBuilder directly in GameMap
It is no longer necessary to harden the nodes first into an array.
Next step are the BspLeafs.
Todo: Implement a more performant BSPNode ptr to index algorithm.