Removed the old DGL_DrawPatch, replaced all calls with DGL_DrawPatch_CS (and adding any necessary state changes) then renamed DGL_DrawPatch_CS to DGL_DrawPatch. All patch drawing now assumes the correct GL state has been setup prior to calling DGL_DrawPatch.
Removed the old DGL_DrawPatch, replaced all calls with DGL_DrawPatch_CS (and adding any necessary state changes) then renamed DGL_DrawPatch_CS to DGL_DrawPatch. All patch drawing now assumes the correct GL state has been setup prior to calling DGL_DrawPatch.