Optimize: Various improvements to the P_BuildSubsectorBlockMap() algorithm for a nice 73% speed increase. Also, no need to calculate the map vertex AABB here as we have a cached result in gamemap_t.
View differences
Optimize: Various improvements to the P_BuildSubsectorBlockMap() algorithm for a nice 73% speed increase. Also, no need to calculate the map vertex AABB here as we have a cached result in gamemap_t.