Begun re-factoring the way we load map data by requiring a full node build. This code should work and will copy the required lumps into a wad in the bspcache folder, then generate the entire bsp afresh into the same file before being loaded in Doomsday via the auxiliary lump list.
Begun re-factoring the way we load map data by requiring a full node build. This code should work and will copy the required lumps into a wad in the bspcache folder, then generate the entire bsp afresh into the same file before being loaded in Doomsday via the auxiliary lump list.