libgui|GLState: Basic implementation of stacked GL state manipulation
GLStates can either be created on demand with GLState::push(), orone can keep a GLState instance around for repeating use.
(Note that Direct3D uses an object-based state system compatible withGLState.)
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libgui|GLState: Basic implementation of stacked GL state manipulation
GLStates can either be created on demand with GLState::push(), or
one can keep a GLState instance around for repeating use.
(Note that Direct3D uses an object-based state system compatible with
GLState.)