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Revision 15ff6f08

Added by danij over 16 years ago

Continued clean up of the Doomsday public API; specifically graphics/drawing related stuff:
  • Removed DGL_Color and DGL_Color2 and instead exported GL_PalIdxToRGB. The renderer should not be worrying about palettes so call GL_PalIdxToRGB to do the conversion and use the result with e.g. DGL_Color3f
  • Removed GL_SetSprite, instead use GL_SetMaterial.
  • Removed GL_DrawPSprite and moved the drawing code (back?) into the game's HUD drawing routine(s).
    Also fixed an issue with the creation of material_ts for ddtexture_ts during startup.

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