Changed API: Viewwindow is now specified in viewport coordinates (formerly fixed 320x200). Note that game-side we still use the fixed coordinate space for convenience and scale up when calling R_SetViewWindow. Changed API: Before calling game-side drawing routines the engine now configures the orthographic projection in the viewport coordinate space (formerly fixed 320x200). It is now the games responsibility to scale the coordinate space if/as required. Changed All games: Removed ccmd viewsize as its now unnecessary as the cvar view-size can be changed directly from the console. Changed All games: Improved animation between view sizes to include HUD display modes. Changed All games: Aspect correct drawing of the crosshair.
Changed API: Viewwindow is now specified in viewport coordinates (formerly fixed 320x200). Note that game-side we still use the fixed coordinate space for convenience and scale up when calling R_SetViewWindow.
Changed API: Before calling game-side drawing routines the engine now configures the orthographic projection in the viewport coordinate space (formerly fixed 320x200). It is now the games responsibility to scale the coordinate space if/as required.
Changed All games: Removed ccmd viewsize as its now unnecessary as the cvar view-size can be changed directly from the console.
Changed All games: Improved animation between view sizes to include HUD display modes.
Changed All games: Aspect correct drawing of the crosshair.