Implemented per-texture anisotropic filtering plus engine-side controls to configure behaviour (cvar: rend-tex-filter-anisotropic and added to the textures tab in the control panel. Replaced the ccmd -anifilter with -noanifilter which can be used to disable anisotropic filtering completely within drOpenGL.
Implemented per-texture anisotropic filtering plus engine-side controls to configure behaviour (cvar: rend-tex-filter-anisotropic and added to the textures tab in the control panel. Replaced the ccmd -anifilter with -noanifilter which can be used to disable anisotropic filtering completely within drOpenGL.
Further minor tweaks to WIN32-specific stuff.