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Revision 104cadc5

Added by danij over 17 years ago

Implemented per-texture anisotropic filtering plus engine-side controls to configure behaviour (cvar: rend-tex-filter-anisotropic and added to the textures tab in the control panel. Replaced the ccmd -anifilter with -noanifilter which can be used to disable anisotropic filtering completely within drOpenGL.

Further minor tweaks to WIN32-specific stuff.

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