Fixed all games: During the transition between the GS_INTERMISSION and GS_INFINE game states there is a single gametic where neither the player's view is drawn (gamestate != GS_MAP) or the (de)briefing is visible (an fi script command hasn't yet executed yet the gamestate has already changed to GS_INFINE. The result of which is a visible viewborder and HOM for a split second. We now catch this and clear the screen to black. Todo: This is not the best solution. Perhaps we should delay changing the gamestate until the first fi command is executed when playing a (de)briefing?
Fixed all games: During the transition between the GS_INTERMISSION and GS_INFINE game states there is a single gametic where neither the player's view is drawn (gamestate != GS_MAP) or the (de)briefing is visible (an fi script command hasn't yet executed yet the gamestate has already changed to GS_INFINE. The result of which is a visible viewborder and HOM for a split second. We now catch this and clear the screen to black.
Todo: This is not the best solution. Perhaps we should delay changing the gamestate until the first fi command is executed when playing a (de)briefing?