Activity
From 2020-11-01 to 2020-11-14
2020-11-12
- 18:07 Revision 0a7bb77a (github): Heretic|Audio: Redefining an ambient sequence
- When redefining the current sequence, wait a random time before restarting it.
- 15:23 Revision 103dd7e1 (github): Heretic|Scripting: Defining ambient sfx via scripts
- Audio.setAmbientSequence() is the user-facing API that translates the argument list to afxcmds and numeric parameters...
2020-11-11
- 22:11 Revision 902bb028 (github): Scripting|Definitions: Added "On setup" script to Map Info
- The "On setup" script will be executed after the map has been fully set up.
- 21:59 Revision f04eb68b (github): Heretic|Scripting: Binding for defining an ambient sequence
- 21:42 Revision 561a8115 (github): Cleanup: Moved Heretic-specific code
- The proliferation of ifdefs in libcommon should be fought against, so move all Heretic-specific script bindings to th...
- 20:57 Revision 4b391026 (github): Heretic: Handling unknown ambient sfx commands
2020-11-10
- 22:12 Revision 00654064 (github): Heretic: Dynamic ambient sound sequences
- In addition to the built-in sequences, this allows defining additional ones and also dynamically overriding the built...
- 21:45 Revision b31dceda (github): Heretic: Cleanup
- Ambient sound state can be scoped to p_spec.cpp.
2020-11-05
- 17:21 Feature #2434 (New): CHEX3 v1.4
- CHEX3 1.4 it's a standalone release that includes the episodes 1, 2 and 3.
I'm afraid cannot be used as chex mod. Wo... - 17:15 Feature #2433 (New): HACX 2.0r61
- Missing support for the latest HACX version (2.0r61)
Hashes here:
https://doomwiki.org/wiki/HACX.WAD
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