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From 2020-10-30 to 2020-11-12

2020-11-12

18:07 Revision 0a7bb77a (github): Heretic|Audio: Redefining an ambient sequence
When redefining the current sequence, wait a random time before restarting it. skyjake
15:23 Revision 103dd7e1 (github): Heretic|Scripting: Defining ambient sfx via scripts
Audio.setAmbientSequence() is the user-facing API that translates the argument list to afxcmds and numeric parameters... skyjake

2020-11-11

22:11 Revision 902bb028 (github): Scripting|Definitions: Added "On setup" script to Map Info
The "On setup" script will be executed after the map has been fully set up. skyjake
21:59 Revision f04eb68b (github): Heretic|Scripting: Binding for defining an ambient sequence
skyjake
21:42 Revision 561a8115 (github): Cleanup: Moved Heretic-specific code
The proliferation of ifdefs in libcommon should be fought against, so move all Heretic-specific script bindings to th... skyjake
20:57 Revision 4b391026 (github): Heretic: Handling unknown ambient sfx commands
skyjake

2020-11-10

22:12 Revision 00654064 (github): Heretic: Dynamic ambient sound sequences
In addition to the built-in sequences, this allows defining additional ones and also dynamically overriding the built... skyjake
21:45 Revision b31dceda (github): Heretic: Cleanup
Ambient sound state can be scoped to p_spec.cpp. skyjake
 

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