Activity
From 2020-05-10 to 2020-05-23
2020-05-23
- 16:46 Bug #2426: Segfault on startup
- igmar wrote:
OS : FC32 x64
- 16:45 Bug #2426 (Rejected): Segfault on startup
$ rpm -q doomsday
doomsday-2.2.2.3313-1.x86_64
$ gdb /usr/bin/doomsday
Using host libthread_db library "/lib64...
2020-05-10
- 13:00 Feature #2424 (Resolved): Confirm/cancel Y/N questions with game controller
- 11:02 Feature #2424 (Closed): Confirm/cancel Y/N questions with game controller
- When a Y/N question is shown, the "message" binding context is active. However, the game controllers don't bind anyth...
- 11:30 Bug #2425 (Closed): Incorrect default value for "view-cross-width"
- The cvar "view-cross-width" must be initialized to a valid default (e.g., 1.0).
- 11:23 Feature #2423: Support something like mDNS / Avahi / Bonjour protocol for local server auto discovery
- Doomsday currently does its own rudimentary UDP broadcast based autodiscovery of LAN servers, but I gather this is no...
- 07:35 Feature #2423 (New): Support something like mDNS / Avahi / Bonjour protocol for local server auto discovery
- I play a lot of local co-op with Doomsday engine. I find it quite clunky to enter the ipaddress of the server that's ...
- 11:09 Bug #778: Gamepad usability issues
- jonesmz wrote:
> there's no way to use the controller to exit the game, and no way to bring up the Doomsday Engine t... - 07:15 Bug #778: Gamepad usability issues
- I tried my Wireless XBox One controller with the 2.2 release, and everything is working great there except there's no...
- 07:28 Feature #1658: Automatic port forwarding (UPnP/NAT-PMP/PCP)
- Another thing to consider is support for the ICE protocol, https://tools.ietf.org/html/rfc8445
This would allow cl...
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