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From 2020-05-10 to 2020-05-23

2020-05-23

16:46 Bug #2426: Segfault on startup
igmar wrote:
OS : FC32 x64
igmar
16:45 Bug #2426 (Rejected): Segfault on startup

$ rpm -q doomsday
doomsday-2.2.2.3313-1.x86_64
$ gdb /usr/bin/doomsday
Using host libthread_db library "/lib64...
igmar

2020-05-10

13:00 Feature #2424 (Resolved): Confirm/cancel Y/N questions with game controller
skyjake
11:02 Feature #2424 (Closed): Confirm/cancel Y/N questions with game controller
When a Y/N question is shown, the "message" binding context is active. However, the game controllers don't bind anyth... skyjake
11:30 Bug #2425 (Closed): Incorrect default value for "view-cross-width"
The cvar "view-cross-width" must be initialized to a valid default (e.g., 1.0). skyjake
11:23 Feature #2423: Support something like mDNS / Avahi / Bonjour protocol for local server auto discovery
Doomsday currently does its own rudimentary UDP broadcast based autodiscovery of LAN servers, but I gather this is no... skyjake
07:35 Feature #2423 (New): Support something like mDNS / Avahi / Bonjour protocol for local server auto discovery
I play a lot of local co-op with Doomsday engine. I find it quite clunky to enter the ipaddress of the server that's ... jonesmz
11:09 Bug #778: Gamepad usability issues
jonesmz wrote:
> there's no way to use the controller to exit the game, and no way to bring up the Doomsday Engine t...
skyjake
07:15 Bug #778: Gamepad usability issues
I tried my Wireless XBox One controller with the 2.2 release, and everything is working great there except there's no... jonesmz
07:28 Feature #1658: Automatic port forwarding (UPnP/NAT-PMP/PCP)
Another thing to consider is support for the ICE protocol, https://tools.ietf.org/html/rfc8445
This would allow cl...
jonesmz
 

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