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From 2020-02-17 to 2020-03-01

2020-03-01

22:28 Revision 661ccafe (github): libcore|String: Removed redundant method
dsize is now simply uint64_t. skyjake
22:17 Revision 13acd441 (github): Gloom: Compiling without the Gloom audio system
skyjake

2020-02-25

10:37 Revision af1ca2e1 (github): Fixed|Gloom|Client: Crash after dismissing fatal error message box
skyjake
10:36 Revision 6e086845 (github): Fixed|UI|Client: Show buttons in the fatal error message box
skyjake
10:36 Revision 2026c3a3 (github): UI|Client: Re-enable the splash window
skyjake
10:36 Revision 4511ecab (github): Fixed|CMake: Installing a file to multiple directories
skyjake
10:35 Revision 1d394e93 (github): Cleanup
skyjake

2020-02-24

15:28 Revision 1c7c51c9 (github): Fixed|MSYS: Getting the current executable file path
skyjake
10:32 Revision 3c0beb0e (github): MSYS: Configuration and build fixes
The MSYS build is almost fully working except for one strange issue:
sometimes getcwd() returns an invalid path. This...
skyjake

2020-02-23

15:10 Revision c7802522 (github): Fixed|Renderer: Offset for masked middle texture
Account for offsets in masked middle textures.
IssueID #2370
skyjake
15:02 Revision f1b553a9 (github): Fixed|World: Linking planes for render hacks
The logic for linking planes with matching heights was incorrect.
IssueID #2370
skyjake
10:18 Revision e58a089f (github): Renderer|Models: Per-model FOV for rendering psprite models
IssueID #2405 skyjake

2020-02-18

21:59 Revision ea5696a5 (github): Fixed|Cygwin: Misuse of GL context
Only use GL in the main thread. This includes deleting trashed widgets. skyjake
10:30 Revision a1a44bfb (github): Fixed|Cygwin|GCC: Various build errors
Use DE_WINDOWS instead of WIN32.
Also fixed declaration of gl_FragCoord in the light_sources shader.
skyjake

2020-02-17

19:49 Revision d31fd85a (github): Gloom|Renderer: Setting up a test light/entity
skyjake
 

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