Activity
From 2020-02-16 to 2020-02-29
2020-02-25
- 10:37 Revision af1ca2e1 (github): Fixed|Gloom|Client: Crash after dismissing fatal error message box
- 10:36 Revision 6e086845 (github): Fixed|UI|Client: Show buttons in the fatal error message box
- 10:36 Revision 2026c3a3 (github): UI|Client: Re-enable the splash window
- 10:36 Revision 4511ecab (github): Fixed|CMake: Installing a file to multiple directories
- 10:35 Revision 1d394e93 (github): Cleanup
2020-02-24
- 15:28 Revision 1c7c51c9 (github): Fixed|MSYS: Getting the current executable file path
- 10:32 Revision 3c0beb0e (github): MSYS: Configuration and build fixes
- The MSYS build is almost fully working except for one strange issue:
sometimes getcwd() returns an invalid path. This...
2020-02-23
- 15:10 Revision c7802522 (github): Fixed|Renderer: Offset for masked middle texture
- Account for offsets in masked middle textures.
IssueID #2370 - 15:02 Revision f1b553a9 (github): Fixed|World: Linking planes for render hacks
- The logic for linking planes with matching heights was incorrect.
IssueID #2370 - 10:18 Revision e58a089f (github): Renderer|Models: Per-model FOV for rendering psprite models
- IssueID #2405
2020-02-18
- 21:59 Revision ea5696a5 (github): Fixed|Cygwin: Misuse of GL context
- Only use GL in the main thread. This includes deleting trashed widgets.
- 10:30 Revision a1a44bfb (github): Fixed|Cygwin|GCC: Various build errors
- Use DE_WINDOWS instead of WIN32.
Also fixed declaration of gl_FragCoord in the light_sources shader.
2020-02-17
2020-02-16
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