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From 2020-02-03 to 2020-02-16

2020-02-16

09:30 Revision 8ec02501 (github): Fixed|Gloom: Camera positioning (Y axis)
skyjake

2020-02-14

21:32 Revision 5a7768b5 (github): Fixed|Gloom: Apply VGA aspect correction
Corrected the correction. The modelview matrix applies it, so don't use the metersPerUnit Y value to apply it again. skyjake
20:51 Revision 94681fe3 (github): Cleanup
skyjake
20:48 Revision 67f07f69 (github): Fixed|GL: Visual artifact when using color adjustments
IssueID #2411
# Conflicts:
# doomsday/libs/gui/src/graphics/glinfo.cpp
# doomsday/sdk/libgui/include/de/...
skyjake
20:28 Revision 60f2875e (github): Fixed|GL: Visual artifact when using color adjustments
IssueID #2411 skyjake
18:48 Revision 8ef666f9 (github): Client: Disable old Bloom filter with Gloom
Gloom has its own HDR bloom pass. skyjake
18:47 Revision 8d787622 (github): Gloom|Renderer: Script function to set debug mode
skyjake
09:18 Revision a2363e8d (github): Fixed|ClientApp: Crash during shutdown
The world must be destroyed before DD_Shutdown(). The latter shuts down the memory zone, and the world destructor nee... skyjake
09:00 Revision 410b6e94 (github): Gloom: Adapting old view matrices
The coordinate axes are different for Gloom. skyjake

2020-02-13

19:09 Revision 8961d89c (github): Gloom: Disable the rotating test sky light
skyjake
19:08 Revision ce298c0e (github): Fixed|Gloom: Inverted normals since world is mirrored
skyjake

2020-02-12

20:41 Revision e2491dcb (github): Renderer|Gloom: Update plane movement animations
skyjake
20:40 Revision bbc67cfe (github): World|libdoomsday: Plane movement as animations
Store information about a plane movement when it begins. Added a World audience for observing plane movements. skyjake
20:37 Revision 593fb192 (github): Gloom: Animate plane Y positions using the vertex shader
The plane movements are only updated to the GPU buffer when new movements begin. skyjake

2020-02-11

20:57 Revision 3b8bdebf (github): Renderer|Gloom: Brute force plane heights update
To see if this works at all, update all plane heights every frame.
Next up: only update what is changing.
skyjake
20:56 Revision af2c3dca (github): libgloom|Map: Updating plane heights
skyjake

2020-02-10

23:13 Revision 8452f09e (github): Fixed|Renderer: Gloom coordinates and triangle winding
skyjake
22:20 Revision f28c818c (github): Cleanup|Client: Accessing the client subsystems
Renamed methods for accessing the client's subsystems. skyjake
22:19 Revision f08ac144 (github): Renderer: Loading a Gloom map
skyjake
22:18 Revision 10daa429 (github): Renderer: Setting up the world renderers
skyjake
22:15 Revision 5894b9f8 (github): Cleanup: DMU functions available in libdoomsday
skyjake
22:14 Revision 424fb3e1 (github): Fixed|GL: Handling the shader version number
The version number must be specified on the first line. skyjake
22:14 Revision 361ce6d9 (github): Cleanup|Gloom: Updates to work better with Doomsday
skyjake

2020-02-09

06:20 Revision 3af3fe3c (github): Cleanup
skyjake
05:56 Revision b1ebea56 (github): Setting up GloomWorld for use
Removing direct access to ClientWorld and other client-side classes. Added WorldRenderer to control how rendering is ... skyjake

2020-02-08

13:10 Revision 3e3f49ed (github): Cleanup
skyjake
13:01 Revision 7500ea52 (github): Refactor: Removed Map API; added Audio system base
The functions of the Map API are now the C API for world/map in libdoomsday.
It was necessary to add a new base clas...
skyjake
07:25 Revision be6e9d13 (github): Moved s_environ; uncoupling client's World
The audio environment belongs in libdoomsday as it is not client-specific.
Preparing for GloomWorld by removing dire...
skyjake

2020-02-06

21:35 Revision 0b4c912e (github): GloomWorld as a replacement for ClientWorld
Work in progress. skyjake
21:34 Revision 6560435a (github): Client: Show version in splash window
skyjake
21:33 Revision f47a1ebb (github): libgui: Added a built-in font
Font that is available immediately at startup without having to load any external files. skyjake
08:35 Revision 48534aab (github): Fixed|World: Crash during map destruction
Subsector deletion only occurs when the map is being destroyed, so there is no need to be fancy about unlinking every... skyjake
08:23 Revision 3f559032 (github): Merge branch 'master' of skyjake.fi:doomsday/engine into work/omega
# Conflicts:
# doomsday/apps/client/net.dengine.client.pack/renderer.pack/shaders.dei
# doomsday/apps/cli...
skyjake

2020-02-04

17:09 Revision aeccb498 (github): GL|FX: Apply color adjustments via a shader
Gamma correction, brightness, and contrast color adjustments are applied using a frame post-processing shader, and th... skyjake
 

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