Activity
From 2020-01-28 to 2020-02-10
2020-02-10
- 23:13 Revision 8452f09e (github): Fixed|Renderer: Gloom coordinates and triangle winding
- 22:20 Revision f28c818c (github): Cleanup|Client: Accessing the client subsystems
- Renamed methods for accessing the client's subsystems.
- 22:19 Revision f08ac144 (github): Renderer: Loading a Gloom map
- 22:18 Revision 10daa429 (github): Renderer: Setting up the world renderers
- 22:15 Revision 5894b9f8 (github): Cleanup: DMU functions available in libdoomsday
- 22:14 Revision 424fb3e1 (github): Fixed|GL: Handling the shader version number
- The version number must be specified on the first line.
- 22:14 Revision 361ce6d9 (github): Cleanup|Gloom: Updates to work better with Doomsday
2020-02-09
- 06:20 Revision 3af3fe3c (github): Cleanup
- 05:56 Revision b1ebea56 (github): Setting up GloomWorld for use
- Removing direct access to ClientWorld and other client-side classes. Added WorldRenderer to control how rendering is ...
2020-02-08
- 13:10 Revision 3e3f49ed (github): Cleanup
- 13:01 Revision 7500ea52 (github): Refactor: Removed Map API; added Audio system base
- The functions of the Map API are now the C API for world/map in libdoomsday.
It was necessary to add a new base clas... - 07:25 Revision be6e9d13 (github): Moved s_environ; uncoupling client's World
- The audio environment belongs in libdoomsday as it is not client-specific.
Preparing for GloomWorld by removing dire...
2020-02-06
- 21:35 Revision 0b4c912e (github): GloomWorld as a replacement for ClientWorld
- Work in progress.
- 21:34 Revision 6560435a (github): Client: Show version in splash window
- 21:33 Revision f47a1ebb (github): libgui: Added a built-in font
- Font that is available immediately at startup without having to load any external files.
- 08:35 Revision 48534aab (github): Fixed|World: Crash during map destruction
- Subsector deletion only occurs when the map is being destroyed, so there is no need to be fancy about unlinking every...
- 08:23 Revision 3f559032 (github): Merge branch 'master' of skyjake.fi:doomsday/engine into work/omega
- # Conflicts:
# doomsday/apps/client/net.dengine.client.pack/renderer.pack/shaders.dei
# doomsday/apps/cli...
2020-02-04
- 17:09 Revision aeccb498 (github): GL|FX: Apply color adjustments via a shader
- Gamma correction, brightness, and contrast color adjustments are applied using a frame post-processing shader, and th...
2020-02-02
- 11:45 Revision 1f9e0dc0 (github): Fixed|Map Importer: Detecting self-referencing loops
- A self-referencing loop that is fully contained inside the same sector should not be considered for render hacks.
Fo...
2020-02-01
- 17:02 Revision f44a6b40 (github): Fixed|Definitions: Newlines in Text strings
- IssueID #2408
- 17:02 Revision c691fccc (github): Fixed|InFine: Newlines in finale texts
- IssueID #2408
- 17:01 Revision ac2e992e (github): Heretic: Dimmer Phoenix Rod flame
- IssueID #2410
- 17:01 Revision 84e7b95b (github): Definitions: Warn if the next state of a state is not found
- 11:29 Revision 18f42654 (github): Bumped version number to 2.2.3 (RC)
2020-01-31
- 19:06 Revision 22aa6a9e (github): Scripting: Added player methods
- - App.Player.shotAmmo()
Heretic only:
- App.Player.setFlameCount(tics)
IssueID #2375 - 19:04 Revision bb2a4d75 (github): Definitions: Warn if the next state of a state is not found
- 15:23 Revision ca686ea1 (github): Heretic: Dimmer Phoenix Rod flame
- IssueID #2410
- 10:25 Revision 966da089 (github): Fixed|InFine: Newlines in finale texts
- IssueID #2408
- 10:11 Revision 31416cab (github): Fixed|Definitions: Newlines in Text strings
- IssueID #2408
- 10:11 Revision 13bafd81 (github): Heretic|Menu: Confirming the Nightmare skill level
- Only shown if the NIGHTMARE text string is non-empty.
IssueID #2409
2020-01-28
Also available in: Atom