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From 2020-01-14 to 2020-01-27

2020-01-22

06:20 Revision 6c9ff26e (github): Fixed|libgui: Recognizing TGA image data
Zero-area images are invalid. skyjake

2020-01-20

22:38 Revision 062de727 (github): Client: Importing a Gloom map
skyjake
22:37 Revision 9e4c69f1 (github): Cleanup
skyjake

2020-01-18

12:52 Revision a5d1e5ca (github): Merge branch 'master' of skyjake.fi:doomsday/engine into work/omega
# Conflicts:
# doomsday/apps/client/include/client/clientsubsector.h
# doomsday/apps/client/include/world...
skyjake
11:57 Revision 49761781 (github): Cleanup
skyjake
07:33 Revision e1e8d5ba (github): Scripting|World: Querying and changing thing flags
IssueID #2375 skyjake
07:33 Revision 22947ec4 (github): libcore|Scripting: Converting a number to uint32
skyjake

2020-01-17

19:41 Revision 9a6842e9 (github): Renderer: Adjust fixed weapon FOV for 4:3 view aspect
IssueID #2379 skyjake
13:13 Revision c8bc9e12 (github): Renderer: Better workaround for cubeshot
Resetting the full GLState for each cube face works, but this still means that somewhere during rendering the frame t... skyjake
13:13 Revision 0478e816 (github): FIxed|Model Renderer: 3D models only partially visible
Incorrect clip plane distances for regular 3D models. Caused by an oversight in issue 2373.
IssueID #2400
skyjake
13:13 Revision cd09a054 (github): libcore: Added more Vec typedefs
# Conflicts:
# doomsday/sdk/libcore/include/de/core/vector.h
skyjake
07:23 Revision 4fae7de8 (github): FIxed|Model Renderer: 3D models only partially visible
Incorrect clip plane distances for regular 3D models. Caused by an oversight in issue 2373.
IssueID #2400
skyjake

2020-01-16

20:29 Revision e2aa0647 (github): Renderer: Better workaround for cubeshot
Resetting the full GLState for each cube face works, but this still means that somewhere during rendering the frame t... skyjake
17:34 Revision ab815587 (github): Freedesktop: Fixed typo in metainfo release date
skyjake
17:33 Revision 931c557f (github): Renderer: Workaround for cubeshot issue
Why is it necessary to reinitialize the framebuffer between faces?
IssueID #2401
skyjake
17:33 Revision 97243304 (github): libcore: Added more Vec typedefs
skyjake
12:14 Revision c8cd9fa3 (github): Freedesktop: Fixed typo in metainfo release date
skyjake
12:12 Revision 35a1d668 (github): Freedesktop: Fixed typo in metainfo release date
skyjake

2020-01-15

21:22 Revision 3fa14fdb (github): Broke the world apart
ClientServerWorld is now split to ClientWorld and ServerWorld, and the common parts are in the libdoomsday base class... skyjake

2020-01-14

22:25 Revision 2328fa00 (github): Refactor|World: Preparing ClientServerWorld for splitting
skyjake
21:21 Revision ee1a9080 (github): Refactor|libdoomsday: World goes in the "world" namespace
world::World is the base class in libdoomsday, apps have a World class derived from it. skyjake
19:32 Revision cc6773d6 (github): Fixed|World: Plane heights not initialized
skyjake
18:29 Revision eb927d78 (github): Fixed|Map: Crash when changing map
Delete specialized map elements before the specialized Map is destroyed, destroying some of them may require function... skyjake
16:38 Revision 4ad51fc1 (github): World: Constructing map elements
skyjake
14:32 Revision dfa09820 (github): Bumped version number to 2.2.2 (RC)
skyjake
14:23 Revision 54d5d531 (github): Freedesktop: Added 2.2.1 to releases
skyjake
14:22 Revision eaa297d1 (github): Freedesktop: Added 2.2.1 to releases
skyjake
13:58 Revision 9696cbfb (github): macOS: Codesign all executables in Doomsday.app
skyjake
13:56 Revision 27ccd58e (github): macOS: Codesign all executables in Doomsday.app
skyjake
 

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