Activity
From 2019-12-08 to 2019-12-21
2019-12-21
- 22:21 Revision 33d6ea66 (github): Scripting|libdoomsday: Added the "commonlib" module
- libdoomsday has a script module called "commonlib" for common game-related functions.
commonlib defines the followin... - 22:19 Revision 02f9f162 (github): Scripting|World: Added more Thing methods
- The following methods were added to World.Thing:
- addMom()
- height()
- mom()
- type() - 22:18 Revision b6deefa1 (github): Scripting|libcore: Added more Math functions
- The Math module now has sin(), cos(), and tan(). Also randNum(low, high) was added.
- 17:03 Revision cc596b8c (github): Scripting|libcommon: Added function for spawning things
- The new bindings are:
- World.spawnThing()
- World.Thing.pos() - 17:01 Revision b543937b (github): libcore|Record: Utility for removing members
- 12:18 Revision 977df190 (github): Scripting|Doom|Heretic|Hexen: Added Thing "On death" script
- IssueID #2374
- 08:44 Revision 99f99256 (github): Renderer: Avoid near-clipping player weapon models
- IssueID #2373
- 08:00 Revision 0acb2c16 (github): Freedesktop: Added version 2.2 to the app metainfo
- 07:59 Revision 179f69a5 (github): Merge branch 'master' of ssh://skyjake.fi/doomsday/engine
2019-12-20
- 21:34 Revision ab2a13f8 (github): Create FUNDING.yml
- 21:27 Revision 96d5048f (github): Freedesktop: Added version 2.2 to the app metainfo
2019-12-19
- 21:06 Revision 4bce960d (github): Map Importer: Improved detection of flat bleeding
- MapImporter now chooses visplane links separately for the floor and the ceiling of a sector.
Cleaned up the MPE API ...
2019-12-18
- 22:44 Revision 4a651395 (github): macOS|libdoomsday|UI: Monospace font clipped at the end
- Carriage return characters were confusing the Qt font renderer.
IssueID #2372 - 22:42 Revision b173c536 (github): macOS: Cleanup
- Removed the native font mapping for Core Text, since that has been removed.
- 22:06 Revision 0bfe4b4c (github): Resources|libdoomsday: Parsing author from readme file
- Use the first match for the Author pattern.
- 21:44 Revision 3fb21178 (github): DeHackEd: Apply sprite name patches
- Sprite names are changed in the Sprite and State definitions.
IssueID #1666 - 21:42 Revision a70f3b88 (github): UI|Client: Package info mentions DEH patch in WAD
2019-12-17
2019-12-16
- 19:44 Revision 7fb8957c (github): Shell: Updated link to the Manual
- 19:44 Revision cdf5b231 (github): Shell: Updated link to the Manual
- 19:40 Revision 23cfbf45 (github): Shell: About dialog copyright year
- 19:40 Revision 87d476fb (github): Shell: About dialog copyright year
2019-12-15
- 22:09 Revision 2c70755b (github): Fixed|UI: Check for PNG/JPG game title pictures
- 18:42 Revision 0f655c15 (github): Scripting: Added World.Thing.player()
- 18:41 Revision 327eadae (github): Scripting: Added World.Thing.player()
- 18:18 Revision 4531127d (github): Scripting|Audio: Added Audio.localSound()
- 18:17 Revision 08aee147 (github): Scripting|Audio: Added Audio.localSound()
- 17:26 Revision 5e637b89 (github): Scripting: Bindings for the player
- Added the built-in class `App.Player`. This allows scripts to access player information such as health, armor, and po...
- 15:28 Revision abe3a574 (github): Scripting: Bindings for the player
- Added the built-in class `App.Player`. This allows scripts to access player information such as health, armor, and po...
- 15:13 Revision 55e4359a (github): Fixed|Heretic|Map Importer: Misdetected render hack in Heretic E1M1
- IssueID #2370
- 09:17 Revision fcc99ab5 (github): macOS|Cleanup: Removed CoreText font renderer
- No need to use a platform-specific implementation for macOS, when there is a portable TrueType renderer available.
- 09:16 Revision c3a065d9 (github): libgui: Updated fonts to latest version
- The latest versions of Source Sans Pro and Source Code Pro support more Unicode characters.
2019-12-14
- 19:15 Revision ade57cc6 (github): Cleanup
- 19:14 Revision ddd79e95 (github): UI: Font color tweak
- 11:12 Revision bf8a74db (github): Cleanup
- 11:12 Revision a5e30590 (github): Fixed|BSP: Crash in the BSP builder
- 08:30 Revision 86ba4277 (github): macOS|libgui: Use stbtt for font rendering
- Same font rendering on all platforms for consistency.
- 08:30 Revision 47e4b768 (github): Cleanup: Post merge
- 08:29 Revision ae9c44ea (github): macOS: Disable OpenAL (deprecated)
- 07:29 Revision 49ea5a97 (github): Cleanup
2019-12-13
- 22:45 Revision 28843a5a (github): Merge branch 'master' of skyjake.fi:doomsday/engine into work/omega
- # Conflicts:
# .gitignore
# .travis.yml
# README.md
# doomsday/CMakeLists.txt
# doomsda... - 14:27 Revision 81bcdfb0 (github): Cleanup
- 14:14 Revision ee94363f (github): Renderer: Icarus MAP01 force fields not rendered
- IssueID #1053
- 13:54 Revision fac9f4fc (github): Renderer: Working on masked middle textures
- 12:38 Revision 1960f184 (github): Fixed|Map Importer: Potential crash
- 12:08 Revision 275f69fc (github): Fixed|Map Importer: Potential crash
- 12:07 Revision 42258106 (github): Fixed|Hexen: Duplicate linedef property
- 11:46 Revision 0ddc5c7e (github): Map Importer: Detect flat bleeding
- IssueID #110
- 03:42 Revision 18223887 (github): Fixed|GCC: Build error with older versions of GCC
- 03:30 Revision f0cb4209 (github): CI: Updated Travis build configuration
- 03:27 Revision 4e6cf6aa (github): CI: Updated Travis build configuration
- 03:20 Revision 6cc97792 (github): CI: Updated Travis build configuration
2019-12-12
- 22:08 Revision 2529984c (github): Renderer: TNT MAP09 transparent window
- Still need to link the planes?
- 21:41 Revision a6949a78 (github): Fixed|Renderer: TNT MAP02 transparent window grill
- Don't clip a non-opaque wall.
- 17:30 Revision ca6a4098 (github): Fixed: Deep water in TNT map 02
- Link visplanes based on the analysis done by the id Tech 1 map importer.
IssueID #2254 - 17:17 Revision dcb9cc7b (github): Cleanup
- 14:02 Revision c5dbd705 (github): Map Importer: Detect self-referencing sectors
- 14:01 Revision 9f89f92e (github): libcore|Math: Added 2D cross product
- 06:36 Revision 1c1789ea (github): Map Importer: Cleanup
- Don't allocate AutoStrs when importing the map (was 2 per sector and 3 per side).
- 06:09 Revision cc8f1fc5 (github): Cleanup|Map Importer: Find polyobj lines more efficiently
2019-12-11
- 11:23 Revision 93d04a09 (github): World|Scripting: Added World.Thing.recoil()
- IssueID #2349
- 11:22 Revision f5665711 (github): World|Scripting: Added World.Thing.recoil()
- IssueID #2349
2019-12-10
- 21:27 Revision 63c21813 (github): Fixed|GL: Texture reset is busymode agnostic
- 21:26 Revision 03f7ddf3 (github): Fixed|GL: Texture reset is busymode agnostic
- 21:21 Revision 66191dde (github): Fixed|Renderer: Light decorations are not visible
- IssueID #2365
- 21:21 Revision f10c8e5d (github): Fixed|Renderer: "texreset" breaks decoration halos
- IssueID #2366
- 21:20 Revision 143e236a (github): Fixed|Renderer: "texreset" breaks decoration halos
- IssueID #2366
- 18:51 Revision 8aea6048 (github): Fixed|Renderer: Light decorations are not visible
- IssueID #2365
- 14:44 Revision 7008a6c7 (github): FS|Resources: Don't re-add built-in data folders
- If a data folder is one of the built-in directories, it should not be added again to the file system under a differen...
- 14:26 Revision d951c622 (github): FS|Resources: Don't re-add built-in data folders
- If a data folder is one of the built-in directories, it should not be added again to the file system under a differen...
2019-12-09
- 14:41 Revision 5cca3e10 (github): Performance: Disable visplane remapping
- Plane remapping is used to render map hacks correctly.
However, this plane remapping algorithm can be extremely slow... - 14:25 Revision 72e1a2ca (github): Performance: Handling of missing materials
- If a map had many missing wall textures, it could take a very long time for the material fixer's algorithm to get thr...
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