Activity
From 2019-12-06 to 2019-12-19
2019-12-19
- 
  21:06 Revision 4bce960d (github): Map Importer: Improved detection of flat bleeding 
- MapImporter now chooses visplane links separately for the floor and the ceiling of a sector.
 Cleaned up the MPE API ...
2019-12-18
- 
  22:44 Revision 4a651395 (github): macOS|libdoomsday|UI: Monospace font clipped at the end 
- Carriage return characters were confusing the Qt font renderer.
 IssueID #2372
- 
  22:42 Revision b173c536 (github): macOS: Cleanup 
- Removed the native font mapping for Core Text, since that has been removed.
- 
  22:06 Revision 0bfe4b4c (github): Resources|libdoomsday: Parsing author from readme file 
- Use the first match for the Author pattern.
- 
  21:44 Revision 3fb21178 (github): DeHackEd: Apply sprite name patches 
- Sprite names are changed in the Sprite and State definitions.
 IssueID #1666
- 
  21:42 Revision a70f3b88 (github): UI|Client: Package info mentions DEH patch in WAD 
2019-12-17
2019-12-16
- 
  19:44 Revision 7fb8957c (github): Shell: Updated link to the Manual 
- 
  19:44 Revision cdf5b231 (github): Shell: Updated link to the Manual 
- 
  19:40 Revision 23cfbf45 (github): Shell: About dialog copyright year 
- 
  19:40 Revision 87d476fb (github): Shell: About dialog copyright year 
2019-12-15
- 
  22:09 Revision 2c70755b (github): Fixed|UI: Check for PNG/JPG game title pictures 
- 
  18:42 Revision 0f655c15 (github): Scripting: Added World.Thing.player() 
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  18:41 Revision 327eadae (github): Scripting: Added World.Thing.player() 
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  18:18 Revision 4531127d (github): Scripting|Audio: Added Audio.localSound() 
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  18:17 Revision 08aee147 (github): Scripting|Audio: Added Audio.localSound() 
- 
  17:26 Revision 5e637b89 (github): Scripting: Bindings for the player 
- Added the built-in class `App.Player`. This allows scripts to access player information such as health, armor, and po...
- 
  15:28 Revision abe3a574 (github): Scripting: Bindings for the player 
- Added the built-in class `App.Player`. This allows scripts to access player information such as health, armor, and po...
- 
  15:13 Revision 55e4359a (github): Fixed|Heretic|Map Importer: Misdetected render hack in Heretic E1M1 
- IssueID #2370
- 
  09:17 Revision fcc99ab5 (github): macOS|Cleanup: Removed CoreText font renderer 
- No need to use a platform-specific implementation for macOS, when there is a portable TrueType renderer available.
- 
  09:16 Revision c3a065d9 (github): libgui: Updated fonts to latest version 
- The latest versions of Source Sans Pro and Source Code Pro support more Unicode characters.
2019-12-14
- 
  19:15 Revision ade57cc6 (github): Cleanup 
- 
  19:14 Revision ddd79e95 (github): UI: Font color tweak 
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  11:12 Revision bf8a74db (github): Cleanup 
- 
  11:12 Revision a5e30590 (github): Fixed|BSP: Crash in the BSP builder 
- 
  08:30 Revision 86ba4277 (github): macOS|libgui: Use stbtt for font rendering 
- Same font rendering on all platforms for consistency.
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  08:30 Revision 47e4b768 (github): Cleanup: Post merge 
- 
  08:29 Revision ae9c44ea (github): macOS: Disable OpenAL (deprecated) 
- 
  07:29 Revision 49ea5a97 (github): Cleanup 
2019-12-13
- 
  22:45 Revision 28843a5a (github): Merge branch 'master' of skyjake.fi:doomsday/engine into work/omega 
- # Conflicts:
 # .gitignore
 # .travis.yml
 # README.md
 # doomsday/CMakeLists.txt
 # doomsda...
- 
  14:27 Revision 81bcdfb0 (github): Cleanup 
- 
  14:14 Revision ee94363f (github): Renderer: Icarus MAP01 force fields not rendered 
- IssueID #1053
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  13:54 Revision fac9f4fc (github): Renderer: Working on masked middle textures 
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  12:38 Revision 1960f184 (github): Fixed|Map Importer: Potential crash 
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  12:08 Revision 275f69fc (github): Fixed|Map Importer: Potential crash 
- 
  12:07 Revision 42258106 (github): Fixed|Hexen: Duplicate linedef property 
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  11:46 Revision 0ddc5c7e (github): Map Importer: Detect flat bleeding 
- IssueID #110
- 
  03:42 Revision 18223887 (github): Fixed|GCC: Build error with older versions of GCC 
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  03:30 Revision f0cb4209 (github): CI: Updated Travis build configuration 
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  03:27 Revision 4e6cf6aa (github): CI: Updated Travis build configuration 
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  03:20 Revision 6cc97792 (github): CI: Updated Travis build configuration 
2019-12-12
- 
  22:08 Revision 2529984c (github): Renderer: TNT MAP09 transparent window 
- Still need to link the planes?
- 
  21:41 Revision a6949a78 (github): Fixed|Renderer: TNT MAP02 transparent window grill 
- Don't clip a non-opaque wall.
- 
  17:30 Revision ca6a4098 (github): Fixed: Deep water in TNT map 02 
- Link visplanes based on the analysis done by the id Tech 1 map importer.
 IssueID #2254
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  17:17 Revision dcb9cc7b (github): Cleanup 
- 
  14:02 Revision c5dbd705 (github): Map Importer: Detect self-referencing sectors 
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  14:01 Revision 9f89f92e (github): libcore|Math: Added 2D cross product 
- 
  06:36 Revision 1c1789ea (github): Map Importer: Cleanup 
- Don't allocate AutoStrs when importing the map (was 2 per sector and 3 per side).
- 
  06:09 Revision cc8f1fc5 (github): Cleanup|Map Importer: Find polyobj lines more efficiently 
2019-12-11
- 
  11:23 Revision 93d04a09 (github): World|Scripting: Added World.Thing.recoil() 
- IssueID #2349
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  11:22 Revision f5665711 (github): World|Scripting: Added World.Thing.recoil() 
- IssueID #2349
2019-12-10
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  21:27 Revision 63c21813 (github): Fixed|GL: Texture reset is busymode agnostic 
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  21:26 Revision 03f7ddf3 (github): Fixed|GL: Texture reset is busymode agnostic 
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  21:21 Revision 66191dde (github): Fixed|Renderer: Light decorations are not visible 
- IssueID #2365
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  21:21 Revision f10c8e5d (github): Fixed|Renderer: "texreset" breaks decoration halos 
- IssueID #2366
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  21:20 Revision 143e236a (github): Fixed|Renderer: "texreset" breaks decoration halos 
- IssueID #2366
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  18:51 Revision 8aea6048 (github): Fixed|Renderer: Light decorations are not visible 
- IssueID #2365
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  14:44 Revision 7008a6c7 (github): FS|Resources: Don't re-add built-in data folders 
- If a data folder is one of the built-in directories, it should not be added again to the file system under a differen...
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  14:26 Revision d951c622 (github): FS|Resources: Don't re-add built-in data folders 
- If a data folder is one of the built-in directories, it should not be added again to the file system under a differen...
2019-12-09
- 
  14:41 Revision 5cca3e10 (github): Performance: Disable visplane remapping 
- Plane remapping is used to render map hacks correctly.
 However, this plane remapping algorithm can be extremely slow...
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  14:25 Revision 72e1a2ca (github): Performance: Handling of missing materials 
- If a map had many missing wall textures, it could take a very long time for the material fixer's algorithm to get thr...
2019-12-06
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  07:59 Revision da3a1cba (github): Fixed|Definitions|Deh Reader: Conflicting MAPINFO and DeHackEd music 
- If there is both a DEH that overrides music lump names and a custom MAPINFO that sets map music, prefer to use only t...
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  07:59 Revision 549c090e (github): Fixed|Definitions|Deh Reader: Conflicting MAPINFO and DeHackEd music 
- If there is both a DEH that overrides music lump names and a custom MAPINFO that sets map music, prefer to use only t...
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