Activity
From 2019-09-17 to 2019-09-30
2019-09-30
- 08:17 Revision ad0d384c (github): Fixed|Model Renderer: Blending issue with models vs. sprites
- All buffered DGL draws must be flushed before drawing a GL2 model, since that does not use DGL.
# Conflicts:
# ... - 08:16 Revision 459ad6db (github): Updated copyright year
2019-09-29
- 20:55 Revision 1c95615e (github): Fixed|Model Renderer: Blending issue with models vs. sprites
- All buffered DGL draws must be flushed before drawing a GL2 model, since that does not use DGL.
- 20:50 Revision 2c8460f2 (github): Fixed|Model Renderer: Fixed FOV only applies to psprites
- Obviously objects in the world should be rendered with the regular camera FOV.
- 07:32 Revision 08cb49f6 (github): Heretic: Improvements for wall bouncing
- When MF3_WALLBOUNCE is in effect:
- disable momentum reflection in A_MacePL1Check
- bounce off of lower walls as well...
2019-09-22
- 14:51 Revision a991f2e1 (github): libgui: Export GuiLoop
- 14:51 Revision e95dc442 (github): Shell: Local servers menu
- Main menu has a submenu for the currently running local servers.
If garbage is not recycled regularly, popups will n...
2019-09-17
- 03:58 Bug #2262: [Hexen] Quest switches in Griffin Chapel aren't working
- I am also getting this as well, and also recorded the experience as well. Refer to the description for timestamps.
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