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From 2018-11-06 to 2018-11-19

2018-11-19

19:28 Revision 3632a3f9 (github): Fixed|Renderer: Demons and Spectres get mixed up
Model frame interpolation links were set up incorrectly.
IssueID #2283
skyjake

2018-11-18

19:18 Revision d73b06ed (github): FS|Packages: Unload package if source file changes
If the source file of a loaded package changes or is deleted altogether, the package gets automatically unloaded. skyjake
19:18 Revision 1199b8ca (github): Fixed|Renderer: Improved field of view
The field of view is now specified as the horizontal FOV without any extra special cases. This fixes a problem with v... skyjake
19:15 Revision 4dca6fec (github): Renderer|VR: Fixed row-interleaved stereo rendering
skyjake
19:15 Revision f36c41da (github): Fixed|libcore: Improved perspective matrix
skyjake
15:03 Revision 18f59f99 (github): UI|Cleanup: Cleanup and minor tweaks
skyjake
13:30 Revision 017cbc0b (github): Build failure
skyjake
12:30 Revision ec4aee38 (github): UI|Client|Tests: Point/pixel conversions and image sizing
skyjake
12:29 Revision 32a94dc6 (github): Widgets|libappfw: Improved point/pixel conversions
There is now a clear way to convert between points and pixels.
LabelWidget’s override size for images is a Rule so i...
skyjake
12:28 Revision be44767e (github): libgui|Image: Image point ratio parameter
An Image can specify a ratio for converting image pixels to layout points.
“@2x” images will automatically get a 0.5...
skyjake
12:07 Revision 8171ba4f (github): Widgets|libcore: Added a rule pair utility
skyjake
08:03 Revision bfad5c63 (github): Fixed|Doom: Added missing secret exit for MAP33 (BFG Edition)
IssueID #1575 skyjake
07:40 Revision e5af53c7 (github): libgui|UI: Changing window pixel ratio
GLWindow will notify observers when the pixel ratio changes.
Renamed the term “DPI factor” to “pixel ratio”.
IssueI...
skyjake
07:38 Revision 09a3f959 (github): Cleanup
skyjake
07:37 Revision adff2f60 (github): Scripting|libcore: Accessing native/imported modules
A more convenient API. skyjake

2018-11-17

21:11 Revision 0976a77f (github): Windows|Fixed: Build failure
skyjake
20:58 Revision ae8c1544 (github): Fixed: Build failure
skyjake
20:54 Revision 11751714 (github): UI|Home: Visual tweak
skyjake
20:53 Revision 470a5999 (github): Fixed|Widgets: LabelWidget font size change
skyjake
20:12 Revision 60220f05 (github): UI|Client: UI style reloading; cleanup
There were certain hard-coded lengths that were converted to use Rules, so updating them is easier/possible.
ClientS...
skyjake
20:10 Revision 7c0c84e6 (github): Widgets|libappfw: UI style reloading
If the DPI changes, the UI style needs to be updated. The length rules use a common DPI factor so they don’t need to ... skyjake
19:58 Revision 514e8870 (github): libgui: Font refresh; GLWindow observes screen change
FontBank can now reload fonts based on the fonts definitions. The Font objects will not be recreated. The existing fo... skyjake
19:54 Revision def6a210 (github): Widgets|libcore: Common DPI rule; waiting for assets
skyjake
19:19 Revision 7642f1e8 (github): Scripting|libcore: “import” overwrites existing variable
skyjake

2018-11-15

20:48 Revision 9ce794b9 (github): Fixed: Audio system shutdown
Data created by unloaded plugins must also be deleted. skyjake
20:30 Revision 148b06a8 (github): Cleanup
skyjake
20:15 Revision cc89d6a9 (github): Audio: Selecting the FMOD output driver
The low-level API allows selecting which of the available audio outputs is used. The output also implicitly determine... skyjake
20:12 Revision 82a28686 (github): UI|Widgets: Word wrap long choice widget items
skyjake

2018-11-14

21:32 Revision 6fbe344f (github): Fixed|Audio: Map music stops when map reloaded
If the correct music is already playing, it isn’t an error if the same music is requested to be played. skyjake
21:31 Revision 008e5f81 (github): Fixed|libdoomsday: Clean up the temp directory after exit
Don’t leave temporary files and directories hanging around for no reason. skyjake
19:07 Revision c2838d1c (github): Fixed build error
skyjake
18:19 Revision 659e39d6 (github): UI|Client: Foldable Audio Backend settings; other fixes
The Audio Backend section of Audio Settings is now a foldable group.
Some UI dialogs had zero-sized widgets in the t...
skyjake
18:17 Revision fe62631d (github): Widgets|Debug|libappfw: UI framework improvements
Print a warning about incomplete layout rules. skyjake
18:15 Revision 54f8861c (github): Widgets: Cleanup
skyjake
10:25 Revision f3bdfcce (github): Widgets|libcore: Checking for layout rectangle validity
skyjake
10:22 Revision 4e2778e9 (github): Cleanup: Version number text
skyjake

2018-11-12

20:29 Revision 47475727 (github): UI|Home: Foldable subgroups in profile edit dialog
skyjake
20:28 Revision 311ea734 (github): Cleanup
skyjake
09:13 Revision 6f0a5508 (github): UI|Widgets: Working on dialog layout
skyjake

2018-11-11

22:10 Revision ac627bed (github): UI|Client: Working on game profile options UI
Foldable option groups are not fully functional yet. skyjake
22:10 Revision 5742bba0 (github): All Games: Check for gameplay options in profile
Instead of just checking command line options, also check option values in the game profile. skyjake
22:09 Revision 0db640a1 (github): libdoomsday: Games may define additional options
A game profile stores values for the options in a Record. skyjake
22:08 Revision 8df3e0d2 (github): Widgets|libappfw: Widget improvements
All dialogs now have a scroll indicator enabled by default. skyjake
22:07 Revision 45a14fce (github): Widgets|Scripting: Added Widget namespaces
Each Widget can have its own Record of local variables. skyjake
14:30 Revision 0314714a (github): Fixed|Widgets: Animation fails to update
A paused animation was incorrectly considered “done”, so an AnimationRule stopped observing it. skyjake
14:28 Revision 47aa5f9f (github): Fixed|libdoomsday: Potential crash during startup
The UI shouldn’t be accessing the games while they are being defined/updated. skyjake
14:27 Revision 628ab867 (github): UI|Home: Default filter in game data file selection
By default, show all the recognized game data files. skyjake
09:57 Revision b4209cc8 (github): Merge branch 'master' of ssh://github.com/skyjake/Doomsday-Engine
skyjake
09:57 Revision 425f4bf1 (github): libappfw: Updated header file
skyjake
09:46 Revision 6f768e1f (github): UI|Home: Showing special tags via Mods tab menu
The Mods tab menu now has a couple of helpful items for showing the predefined tags, such as recognized game data fil... skyjake
09:44 Revision 61c017ba (github): Resources|libdoomsday: Recognized FreeDoom version 0.11.3
IssueID #2296 skyjake
09:28 Revision cadd9e2c (github): UI|Client: Improved package list searching
One can now enter any of the hidden tags (such as “gamedata” or “core”) to see those packages, too, even though they ... skyjake

2018-11-10

16:10 Revision 68131e55 (github): Doom|Resources: Added detection rules for patched BFG IWADs
A custom game profile can use these with the BFG game modes.
IssueID #2279
skyjake
13:44 Revision 6b6df883 (github): Windows|FMOD: Check for the default name of FMOD API install folder
skyjake

2018-11-09

08:21 Revision d75ad7de (github): UI|Home: Hovering on profile Play button
Show the action description only when hovering on the action button for clearer causality. skyjake
08:20 Revision 1ce44e55 (github): libcore: Friendlier friendly time format
skyjake
08:00 Revision a00d371b (github): Fixed|Doom: Inconsistent games IDs
Freedoom and BFG variants of Doom 1 sould also use the “doom1-“ identifier. skyjake

2018-11-08

22:44 Revision af6df1af (github): Audio|Client: Option for pausing music when focus lost
Added a new option to Audio Settings for pausing music when window loses focus.
Reorganized the Audio Settings dialo...
skyjake
22:42 Revision 1d742fc1 (github): Cleanup
skyjake
22:42 Revision 8bdafe87 (github): Widgets|libappfw: Nicer way of creating subheading labels
skyjake
21:28 Revision 7e359630 (github): Fixed|UI|Client: Loading a savegame from the Home screen
The selected save item got deselected while the UI was being updated during the busy mode, and the save was not loaded. skyjake
21:14 Revision 4b90b9a6 (github): Cleanup: Avoid undefined behavior
Cannot dereference nullptrs. skyjake
21:14 Revision 6a05b5e4 (github): Cleanup
skyjake
19:17 Revision 5b2ad745 (github): UI|SaveGames: Creating a custom save folder
Older custom profiles naturally don’t yet have a custom save folder, so offer to create one in the context menu.
Als...
skyjake
18:46 Revision 5143d824 (github): SaveGame|UI: Custom profiles have their own save folders
Each custom profile is assigned a unique empty save folder when the profile is created.
SaveGames can be queried for...
skyjake
18:42 Revision 46154378 (github): Cleanup
skyjake
18:42 Revision 759ad135 (github): FS|libcore: Deleting directories; cleanup
DirectoryFeed did not have the ability to delete directories even when requested. skyjake
18:40 Revision 3631daba (github): Cleanup|Math: Random number functions
skyjake
18:38 Revision 0bedb480 (github): Homepage: Old forums URL
skyjake

2018-11-07

22:32 Revision f9aeec0f (github): Cleanup
skyjake
22:23 Revision 228b1b06 (github): FS|libcore: Accessing native files
Improved the utility method for accessing a native file anywhere in the file system. It can now create new files in a... skyjake
22:21 Revision 84e09e43 (github): libcore|Math: Better random number generator
skyjake
17:35 Revision 9cf1e77c (github): Refactor|Cleanup|SaveGames: Determining save folder
GameProfile is now used as the authority when determining where to place save files.
AbstractSession::Profile was re...
skyjake
17:33 Revision 6af021cb (github): Cleanup
skyjake

2018-11-06

20:26 Revision 5884ff42 (github): md2tool|Fixed: Error when reading data from file
The `Load()` function always reported an error if one tried to load zero bytes.
IssueID #2293
skyjake
 

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