Activity
From 2018-11-04 to 2018-11-17
2018-11-17
-
21:11 Revision 0976a77f (github): Windows|Fixed: Build failure
-
20:58 Revision ae8c1544 (github): Fixed: Build failure
-
20:54 Revision 11751714 (github): UI|Home: Visual tweak
-
20:53 Revision 470a5999 (github): Fixed|Widgets: LabelWidget font size change
-
20:12 Revision 60220f05 (github): UI|Client: UI style reloading; cleanup
- There were certain hard-coded lengths that were converted to use Rules, so updating them is easier/possible.
ClientS... -
20:10 Revision 7c0c84e6 (github): Widgets|libappfw: UI style reloading
- If the DPI changes, the UI style needs to be updated. The length rules use a common DPI factor so they don’t need to ...
-
19:58 Revision 514e8870 (github): libgui: Font refresh; GLWindow observes screen change
- FontBank can now reload fonts based on the fonts definitions. The Font objects will not be recreated. The existing fo...
-
19:54 Revision def6a210 (github): Widgets|libcore: Common DPI rule; waiting for assets
-
19:19 Revision 7642f1e8 (github): Scripting|libcore: “import” overwrites existing variable
2018-11-15
-
20:48 Revision 9ce794b9 (github): Fixed: Audio system shutdown
- Data created by unloaded plugins must also be deleted.
-
20:30 Revision 148b06a8 (github): Cleanup
-
20:15 Revision cc89d6a9 (github): Audio: Selecting the FMOD output driver
- The low-level API allows selecting which of the available audio outputs is used. The output also implicitly determine...
-
20:12 Revision 82a28686 (github): UI|Widgets: Word wrap long choice widget items
2018-11-14
-
21:32 Revision 6fbe344f (github): Fixed|Audio: Map music stops when map reloaded
- If the correct music is already playing, it isn’t an error if the same music is requested to be played.
-
21:31 Revision 008e5f81 (github): Fixed|libdoomsday: Clean up the temp directory after exit
- Don’t leave temporary files and directories hanging around for no reason.
-
19:07 Revision c2838d1c (github): Fixed build error
-
18:19 Revision 659e39d6 (github): UI|Client: Foldable Audio Backend settings; other fixes
- The Audio Backend section of Audio Settings is now a foldable group.
Some UI dialogs had zero-sized widgets in the t... -
18:17 Revision fe62631d (github): Widgets|Debug|libappfw: UI framework improvements
- Print a warning about incomplete layout rules.
-
18:15 Revision 54f8861c (github): Widgets: Cleanup
-
10:25 Revision f3bdfcce (github): Widgets|libcore: Checking for layout rectangle validity
-
10:22 Revision 4e2778e9 (github): Cleanup: Version number text
2018-11-12
-
20:29 Revision 47475727 (github): UI|Home: Foldable subgroups in profile edit dialog
-
20:28 Revision 311ea734 (github): Cleanup
-
09:13 Revision 6f0a5508 (github): UI|Widgets: Working on dialog layout
2018-11-11
-
22:10 Revision ac627bed (github): UI|Client: Working on game profile options UI
- Foldable option groups are not fully functional yet.
-
22:10 Revision 5742bba0 (github): All Games: Check for gameplay options in profile
- Instead of just checking command line options, also check option values in the game profile.
-
22:09 Revision 0db640a1 (github): libdoomsday: Games may define additional options
- A game profile stores values for the options in a Record.
-
22:08 Revision 8df3e0d2 (github): Widgets|libappfw: Widget improvements
- All dialogs now have a scroll indicator enabled by default.
-
22:07 Revision 45a14fce (github): Widgets|Scripting: Added Widget namespaces
- Each Widget can have its own Record of local variables.
-
14:30 Revision 0314714a (github): Fixed|Widgets: Animation fails to update
- A paused animation was incorrectly considered “done”, so an AnimationRule stopped observing it.
-
14:28 Revision 47aa5f9f (github): Fixed|libdoomsday: Potential crash during startup
- The UI shouldn’t be accessing the games while they are being defined/updated.
-
14:27 Revision 628ab867 (github): UI|Home: Default filter in game data file selection
- By default, show all the recognized game data files.
-
09:57 Revision b4209cc8 (github): Merge branch 'master' of ssh://github.com/skyjake/Doomsday-Engine
-
09:57 Revision 425f4bf1 (github): libappfw: Updated header file
-
09:46 Revision 6f768e1f (github): UI|Home: Showing special tags via Mods tab menu
- The Mods tab menu now has a couple of helpful items for showing the predefined tags, such as recognized game data fil...
-
09:44 Revision 61c017ba (github): Resources|libdoomsday: Recognized FreeDoom version 0.11.3
- IssueID #2296
-
09:28 Revision cadd9e2c (github): UI|Client: Improved package list searching
- One can now enter any of the hidden tags (such as “gamedata” or “core”) to see those packages, too, even though they ...
2018-11-10
-
16:10 Revision 68131e55 (github): Doom|Resources: Added detection rules for patched BFG IWADs
- A custom game profile can use these with the BFG game modes.
IssueID #2279 -
13:44 Revision 6b6df883 (github): Windows|FMOD: Check for the default name of FMOD API install folder
2018-11-09
-
08:21 Revision d75ad7de (github): UI|Home: Hovering on profile Play button
- Show the action description only when hovering on the action button for clearer causality.
-
08:20 Revision 1ce44e55 (github): libcore: Friendlier friendly time format
-
08:00 Revision a00d371b (github): Fixed|Doom: Inconsistent games IDs
- Freedoom and BFG variants of Doom 1 sould also use the “doom1-“ identifier.
2018-11-08
-
22:44 Revision af6df1af (github): Audio|Client: Option for pausing music when focus lost
- Added a new option to Audio Settings for pausing music when window loses focus.
Reorganized the Audio Settings dialo... -
22:42 Revision 1d742fc1 (github): Cleanup
-
22:42 Revision 8bdafe87 (github): Widgets|libappfw: Nicer way of creating subheading labels
-
21:28 Revision 7e359630 (github): Fixed|UI|Client: Loading a savegame from the Home screen
- The selected save item got deselected while the UI was being updated during the busy mode, and the save was not loaded.
-
21:14 Revision 4b90b9a6 (github): Cleanup: Avoid undefined behavior
- Cannot dereference nullptrs.
-
21:14 Revision 6a05b5e4 (github): Cleanup
-
19:17 Revision 5b2ad745 (github): UI|SaveGames: Creating a custom save folder
- Older custom profiles naturally don’t yet have a custom save folder, so offer to create one in the context menu.
Als... -
18:46 Revision 5143d824 (github): SaveGame|UI: Custom profiles have their own save folders
- Each custom profile is assigned a unique empty save folder when the profile is created.
SaveGames can be queried for... -
18:42 Revision 46154378 (github): Cleanup
-
18:42 Revision 759ad135 (github): FS|libcore: Deleting directories; cleanup
- DirectoryFeed did not have the ability to delete directories even when requested.
-
18:40 Revision 3631daba (github): Cleanup|Math: Random number functions
-
18:38 Revision 0bedb480 (github): Homepage: Old forums URL
2018-11-07
-
22:32 Revision f9aeec0f (github): Cleanup
-
22:23 Revision 228b1b06 (github): FS|libcore: Accessing native files
- Improved the utility method for accessing a native file anywhere in the file system. It can now create new files in a...
-
22:21 Revision 84e09e43 (github): libcore|Math: Better random number generator
-
17:35 Revision 9cf1e77c (github): Refactor|Cleanup|SaveGames: Determining save folder
- GameProfile is now used as the authority when determining where to place save files.
AbstractSession::Profile was re... -
17:33 Revision 6af021cb (github): Cleanup
2018-11-06
-
20:26 Revision 5884ff42 (github): md2tool|Fixed: Error when reading data from file
- The `Load()` function always reported an error if one tried to load zero bytes.
IssueID #2293
2018-11-05
-
22:08 Revision bcdcf399 (github): Cleanup|All Games: Removed cvar “menu-turningskull”
- This is an obsolete alias for “menu-cursor-rotate”.
-
22:03 Revision 41f630ef (github): libcore: Querying the size of a Record
-
22:03 Revision cd0aa851 (github): libdoomsday: Game profiles can contain additional variables
-
21:57 Revision 093c0e6b (github): libcore|Info: Converting an Info block to a Record
-
20:08 Revision 3f903776 (github): Cleanup|All Games: Common turbo speed multiplier
-
19:07 Revision bba7fae1 (github): UI|Home: Tweaked game library item subtitles
-
18:35 Revision 32119208 (github): Fixed|Renderer: Weapon psprites always filtered
- The material spec for psprites was not using the mag filter parameter consistently.
IssueID #1813 -
08:11 Revision 883009fc (github): Resources|UI: Custom data file only replaces “gamedata” packages
- The packages tagged “core” (such as doomsday.pk3) must still be loaded even though the normal “gamedata” package is r...
2018-11-04
-
21:49 Revision f42f390e (github): Widgets|libcore: Finding a parent widget of certain type
-
21:49 Revision 6092019f (github): UI|Home|Resources: Custom data file in game profiles
- Starting a profile with custom data file doesn’t work yet because the game plugin’s required PK3 isn’t being automati...
-
18:06 Revision 58ce9545 (github): UI|Home: Added a “Data File” setting to game profiles
-
18:05 Revision 0f298bc2 (github): UI|Home: Game subtitles depend on sort mode
-
14:59 Revision 96271204 (github): Fixed|Windows: Build failure
-
12:47 Revision e98b33bd (github): Music|Definitions: Fall back to default music
- If a custom Map Info doesn’t specify any music, it should use the map’s default song.
Removed the default songs from... -
12:09 Revision 1402c2b4 (github): FluidSynth: Restored old max gain value
- Some music was breaking up with gain 1.0.
-
10:38 Revision 288b749a (github): Audio|UI: Set SFX channel count in Audio Settings
- The -sfxchan option now just changes the value of Config.audio.channels.
IssueID #2237 -
10:36 Revision 92a831ef (github): FS|libcore: Improved API convenience
Also available in: Atom