Activity
From 2018-10-28 to 2018-11-10
2018-11-10
- 16:10 Revision 68131e55 (github): Doom|Resources: Added detection rules for patched BFG IWADs
- A custom game profile can use these with the BFG game modes.
IssueID #2279 - 13:44 Revision 6b6df883 (github): Windows|FMOD: Check for the default name of FMOD API install folder
2018-11-09
- 08:21 Revision d75ad7de (github): UI|Home: Hovering on profile Play button
- Show the action description only when hovering on the action button for clearer causality.
- 08:20 Revision 1ce44e55 (github): libcore: Friendlier friendly time format
- 08:00 Revision a00d371b (github): Fixed|Doom: Inconsistent games IDs
- Freedoom and BFG variants of Doom 1 sould also use the “doom1-“ identifier.
2018-11-08
- 22:44 Revision af6df1af (github): Audio|Client: Option for pausing music when focus lost
- Added a new option to Audio Settings for pausing music when window loses focus.
Reorganized the Audio Settings dialo... - 22:42 Revision 1d742fc1 (github): Cleanup
- 22:42 Revision 8bdafe87 (github): Widgets|libappfw: Nicer way of creating subheading labels
- 21:28 Revision 7e359630 (github): Fixed|UI|Client: Loading a savegame from the Home screen
- The selected save item got deselected while the UI was being updated during the busy mode, and the save was not loaded.
- 21:14 Revision 4b90b9a6 (github): Cleanup: Avoid undefined behavior
- Cannot dereference nullptrs.
- 21:14 Revision 6a05b5e4 (github): Cleanup
- 19:17 Revision 5b2ad745 (github): UI|SaveGames: Creating a custom save folder
- Older custom profiles naturally don’t yet have a custom save folder, so offer to create one in the context menu.
Als... - 18:46 Revision 5143d824 (github): SaveGame|UI: Custom profiles have their own save folders
- Each custom profile is assigned a unique empty save folder when the profile is created.
SaveGames can be queried for... - 18:42 Revision 46154378 (github): Cleanup
- 18:42 Revision 759ad135 (github): FS|libcore: Deleting directories; cleanup
- DirectoryFeed did not have the ability to delete directories even when requested.
- 18:40 Revision 3631daba (github): Cleanup|Math: Random number functions
- 18:38 Revision 0bedb480 (github): Homepage: Old forums URL
2018-11-07
- 22:32 Revision f9aeec0f (github): Cleanup
- 22:23 Revision 228b1b06 (github): FS|libcore: Accessing native files
- Improved the utility method for accessing a native file anywhere in the file system. It can now create new files in a...
- 22:21 Revision 84e09e43 (github): libcore|Math: Better random number generator
- 17:35 Revision 9cf1e77c (github): Refactor|Cleanup|SaveGames: Determining save folder
- GameProfile is now used as the authority when determining where to place save files.
AbstractSession::Profile was re... - 17:33 Revision 6af021cb (github): Cleanup
2018-11-06
- 20:26 Revision 5884ff42 (github): md2tool|Fixed: Error when reading data from file
- The `Load()` function always reported an error if one tried to load zero bytes.
IssueID #2293
2018-11-05
- 22:08 Revision bcdcf399 (github): Cleanup|All Games: Removed cvar “menu-turningskull”
- This is an obsolete alias for “menu-cursor-rotate”.
- 22:03 Revision 41f630ef (github): libcore: Querying the size of a Record
- 22:03 Revision cd0aa851 (github): libdoomsday: Game profiles can contain additional variables
- 21:57 Revision 093c0e6b (github): libcore|Info: Converting an Info block to a Record
- 20:08 Revision 3f903776 (github): Cleanup|All Games: Common turbo speed multiplier
- 19:07 Revision bba7fae1 (github): UI|Home: Tweaked game library item subtitles
- 18:35 Revision 32119208 (github): Fixed|Renderer: Weapon psprites always filtered
- The material spec for psprites was not using the mag filter parameter consistently.
IssueID #1813 - 08:11 Revision 883009fc (github): Resources|UI: Custom data file only replaces “gamedata” packages
- The packages tagged “core” (such as doomsday.pk3) must still be loaded even though the normal “gamedata” package is r...
2018-11-04
- 21:49 Revision f42f390e (github): Widgets|libcore: Finding a parent widget of certain type
- 21:49 Revision 6092019f (github): UI|Home|Resources: Custom data file in game profiles
- Starting a profile with custom data file doesn’t work yet because the game plugin’s required PK3 isn’t being automati...
- 18:06 Revision 58ce9545 (github): UI|Home: Added a “Data File” setting to game profiles
- 18:05 Revision 0f298bc2 (github): UI|Home: Game subtitles depend on sort mode
- 14:59 Revision 96271204 (github): Fixed|Windows: Build failure
- 12:47 Revision e98b33bd (github): Music|Definitions: Fall back to default music
- If a custom Map Info doesn’t specify any music, it should use the map’s default song.
Removed the default songs from... - 12:09 Revision 1402c2b4 (github): FluidSynth: Restored old max gain value
- Some music was breaking up with gain 1.0.
- 10:38 Revision 288b749a (github): Audio|UI: Set SFX channel count in Audio Settings
- The -sfxchan option now just changes the value of Config.audio.channels.
IssueID #2237 - 10:36 Revision 92a831ef (github): FS|libcore: Improved API convenience
2018-11-03
- 21:38 Revision dc4482ee (github): UI|Home: Sort options for game library
- Games can be sorted based on different criteria. The selected item is retained if the item order changes.
IssueID #2226 - 21:35 Revision de93b413 (github): UI|Client: Set profiles’ last played time
- 21:34 Revision b770352a (github): libdoomsday: Game profile last played time
- 21:33 Revision 6ab15f10 (github): Fixed|libcore: Profile title change notification
- 17:22 Revision d5ec4682 (github): UI|Multiplayer: Load game logos asynchronously
- Load multiplayer game logos without blocking the UI thread.
- 15:02 Revision f03c3397 (github): Heretic: Added “mif_spawn_all_firemaces” flag
- Map Info flag for disabling the randomness of Firemace spawning. All Firemace map spots will spawn a MT_WMACE unless ...
- 13:49 Revision a88fa5d7 (github): Fixed: Missing include
- 13:27 Revision f34ecfc8 (github): Fixed|UI|Client: Setting the initial WAD folder
- The IWAD folder selected by the user should also be put in Config.resource.packageFolder.
- 13:26 Revision 2fa7a112 (github): Fixed|Resources: Parsing PWAD readme
- The title of the WAD was not always correctly recognized.
- 13:25 Revision df8e7371 (github): Scripting|libcore: Finding index of value in array
- 10:56 Revision 4921c65d (github): UI|Client: Load game logos asynchronously
- It may take a little while to load all the icons, and the UI shouldn’t be blocked in the meantime. This was particula...
- 10:54 Revision 8fcfb358 (github): libcore: Improved async() method
- 10:33 Revision a1866d09 (github): UI|Client: Refreshing packages
- PackagesWidget and PackagesDialog don’t need their own method for refreshing, because they can just observe the file ...
- 10:31 Revision 39d7a30a (github): FS|libcore: Querying the file system busy status
2018-11-02
- 22:40 Revision a3a57947 (github): Fixed|macOS: Determining desktop resolution
- The desktop resolution is used for determining the initial non-fullscreen window size. The dummy DisplayMode was retu...
2018-11-01
- 21:33 Revision a7c5570c (github): Fixed|macOS|Linux: Default music backend
- The default music backend should be FluidSynth.
- 21:32 Revision e1e95070 (github): Cleanup
2018-10-30
- 12:08 Revision 71412a8d (github): Cleanup|GL: No null pointer access
- offsetof() is a C compatibility feature so it is intended for POD types. This commit is a bit iffy, but let's see if ...
- 12:06 Revision a47bff11 (github): Fixed|FS: Crash when updating file system
- QRegExp seems unsafe for multithreaded access.
- 09:54 Revision a8a3649c (github): Cleanup: Integer overflows, divide-by-zero
- 09:53 Revision 6d28b6aa (github): Cleanup: Undefined behavior
- 09:53 Revision bffbbaa8 (github): Cleanup: Unnecessary pointers
2018-10-29
- 22:44 Revision c7ab1631 (github): Fixed: Various cases of undefined behavior
- Notably, taskBarBlur must be available before other widgets.
- 22:42 Revision 62ccd355 (github): Cleanup|FS: Waiting for file system operations
- 22:41 Revision b6063550 (github): Fixed|libcore: Misaligned pointer access
- 16:45 Revision 10643727 (github): UI|Client: Notification icon for file system refresh
- 16:44 Revision e02e00f5 (github): Resources|libdoomsday: Use busy level for bundle identification
- The file system busy level mechanism is used when identifying data bundles. This removes the need to separately wait ...
- 16:43 Revision 55a350e3 (github): FS|libcore: Tracking file system busy level
- The file system keeps track of ongoing operations using a busy level counter. The busy level can be observed via an a...
- 07:15 Revision 5ee882e2 (github): Fixed|Widgets: Safer handling of data items in PackagesWidget
2018-10-28
- 19:45 Revision 04bf8917 (github): Debug|Client|UI: PackagesWidget accesses files during population
- This should be rethought a little to make the file access safer.
- 19:44 Revision 41a31c41 (github): Resources|Client: Cleaning up folder config
- On upgrade, bootstrap moves iwadFolder to packageFolder and marks it as non-recursed.
- 19:43 Revision 0324707f (github): Scripting|FS: Added a file system binding
- `FS.refreshPackageFolders()` re-initializes the /local/wads and /local/packs folders according to the configuration.
- 19:30 Revision fcd13a7a (github): Fixed|Widgets: Issues with the directory array widget
- MessageDialog’s width rule was never released.
DirectoryArrayWidget was using the wrong keys for Config.resource.rec... - 19:28 Revision 4cf017b7 (github): Scripting|FS: Added “FS” module; utils.makeArray()
- 12:26 Revision c768c702 (github): UI|Client: Simpler Data Files settings
- There is only one list of directories in the Data Files settings.
The configuration still needs to be updated so the... - 12:24 Revision 6abf671a (github): UI|Default Style: Adjusted font styles for consistency
- 12:23 Revision c7ea58a5 (github): Widgets|UI: Improvements for directory array widget
- DirectoryArrayWidget can be used to specify whether each directory is recursed or not. These selections are saved per...
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