Activity
From 2017-09-20 to 2017-10-03
2017-10-03
- 08:27 Revision 09f9ebc3 (github): Cleanup
- 08:17 Revision c7f76d19 (github): Builder|macOS: Improved macOS version check
- 08:16 Revision ab063414 (github): Builder|macOS: Improved macOS version check
2017-10-02
- 20:56 Revision 5c8d7ec9 (github): Refactor|libdoomsday|Plugins: Game exports queried individually
- Instead of GetGameAPI returning a struct with the exported game
functions, GetGameAPI now takes the name of the funct... - 17:29 Revision 786f04d6 (github): Refactor|API: Renamed GetVariable to GetPointer in the game exports
- 17:11 Revision e3da3e88 (github): Refactor|API: Cleaned up and reorganized API enums for the 2.1 release
2017-10-01
- 20:49 Revision f3da67e9 (github): All Games|Client|SaveGame: Restore object links via a new mechanism
- After a save has been loaded, object cross-references haven't always
been correctly restored to what they were when t... - 20:40 Revision 3b9fffb9 (github): Documentation|libcore: Added a method description
- 11:17 Revision e05e6c18 (github): Debug|libgui: Debug shader variable errors
- 09:30 Revision afe75cc7 (github): Cleanup
- 09:30 Revision 11c96cbd (github): libdoomsday: Added DOOM2.WAD version 1.666g to the database
2017-09-24
- 17:01 Revision 308d88e1 (github): Sort input file list
- so that doomsday.pk3 builds in a reproducible way
in spite of indeterministic filesystem readdir order.
See https://... - 17:00 Revision 181f6f92 (github): Merge pull request #18 from bmwiedemann/sort
- Sort input file list
2017-09-23
- 22:05 Revision 58a0c8c5 (github): Sort input file list
- so that doomsday.pk3 builds in a reproducible way
in spite of indeterministic filesystem readdir order.
See https://...
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