Activity
From 2017-06-15 to 2017-06-28
2017-06-28
- 22:42 Revision c9aa520b (github): UI|Client|libgui: Added monitor refresh rate to Video Settings
- Allow picking the preferred refresh rate from the refresh rates
supported by the hardware. - 16:07 Revision e8e04ea8 (github): Model Renderer|Shaders: Added alpha macro in "model.skeletal.unlit.diffuse"
- 09:03 Revision e68426ca (github): Fixed|Model Renderer|Shaders: Check for macros before using them
- 08:11 Revision 70ec7172 (github): Homepage: Slight CSS adjustment for the topbar
2017-06-27
- 18:18 Revision 89c43b6c (github): UI|Client: Removed outline from the AlertDialog
- 10:06 Revision 7229a188 (github): Windows|UI|Client: Changed the UI font to Source Sans Pro
- HiDPI displays will use the Light font weights as well.
- 09:38 Revision 7e2efe90 (github): UI|Default Style: Popup color tweaks
2017-06-26
- 15:59 Revision ad044d9b (github): Fixed|UI|Home: Clicking on savegame items
- 15:20 Revision 56d3745c (github): Widgets|UI|libappfw: Colored popup outlines
- Contextual dialogs and popup menus now have colored outlines and
a dark appearance. - 09:14 Revision a05130e4 (github): Widgets|libappfw: Configurable DocumentWidget colors
- 09:13 Revision 41f9e2bb (github): Fixed|libgui: Observe and notify about window visibility changes
- Fixes the problem of the window not being informed when it enters
or leaves fullscreen mode.
2017-06-25
- 21:02 Revision 4b027f57 (github): Model Renderer|Shaders: Added PREDEF_TRANSFORM_ALPHA macro
- The generic model shader now has a macro definition for customizing
the alpha constant (uAlpha). - 20:35 Revision 13ad6bec (github): Model Renderer|Shaders: Added PREDEF_TRANSFORM_EMISSION macro
- The generic model shader now has a macro definition for customizing
the emissive contribution. - 16:49 Revision b111ee08 (github): Fixed|UI: Check game profile icons after package refresh
- Fixes the problem of missing or obsolete game icons when configuring
folders for data files. - 15:18 Revision f05ae79b (github): Cleanup
- 13:35 Revision b0df6595 (github): Widgets|Home|libappfw: Focus highlight and scrolling improvements
- Mouse wheel now disengages the keyboard highlight, which stops the
menus from scrolling to the focused item and poten... - 13:33 Revision ec4e3626 (github): Widgets|libappfw: Optional maximum height for dialogs
- The client's PackagesDialog now limits the maximum height to a
square shape, rather than allowing the dialog to exten... - 10:36 Revision 4fbfb3dc (github): libgui|Assimp|CMake: Added option to not use customized Assimp
- Instead, find Assimp with pkg-config.
- 10:36 Revision f5f24301 (github): libgui|Assimp: Compiling with an unmodified Assimp
- 10:26 Revision 52724138 (github): libgui|Assimp: Compiling with an unmodified Assimp
- 09:30 Revision c9c4b5f4 (github): libgui|Assimp|CMake: Added option to not use customized Assimp
- Instead, find Assimp with pkg-config.
2017-06-24
- 17:33 Revision 8f1b41b4 (github): Fixed|Resources|libdoomsday: Avoid certain characters when choosing package IDs
- Some characters have special meaning in the context of package IDs.
For instance, whitespace characters are used as l... - 17:30 Revision 8ea5f631 (github): Fixed|Resources|libdoomsday: Avoid certain characters when choosing package IDs
- Some characters have special meaning in the context of package IDs.
For instance, whitespace characters are used as l... - 10:49 Revision 5651ab15 (github): Fixed|Cleanup: Build errors after merging changes
- 09:19 Revision eb0a85c4 (github): Resources|libdoomsday: Removed ambiguous Heretic 1.3 IWAD spec
- Heretic 1.3 is the same as the Shadow of the Serpent Riders IWAD.
- 09:19 Revision 42161b70 (github): UI|Client: Halt UI updates when application is shutting down
- 09:18 Revision 80f7856d (github): Fixed|Client|libcore|libappfw: More graceful fatal errors
- A fatal error should not crash the engine, just pop up an error message.
Client's BusyRunner was ignoring the busy w... - 09:12 Revision 33c6e1e6 (github): Builder|AppVeyor|CI: Updated Dropbox link
- 09:11 Revision e2d37024 (github): Fixed|Refactor: Potential crash in release build
- According to the C++ standard, compilers are allowed to assume that
the `this` pointer is never null. This may allow ... - 08:56 Revision 10a388b0 (github): Windows|Audio: Graceful error handling in Windows Multimedia plugin
- Don't assume that Synthesizer is available, and also don't freak out
if CD playback fails (no CD inserted). - 08:56 Revision 242d1d6f (github): Fixed|libcore: Crash when starting in an empty runtime folder
- Create "/home/configs" if it doesn't exist.
2017-06-23
- 21:44 Revision 03434860 (github): Resources|libdoomsday: Removed ambiguous Heretic 1.3 IWAD spec
- Heretic 1.3 is the same as the Shadow of the Serpent Riders IWAD.
2017-06-19
- 20:19 Revision 94bbf618 (github): UI|Client: Halt UI updates when application is shutting down
- 08:50 Revision 174dcab2 (github): Fixed|Client|libcore|libappfw: More graceful fatal errors
- A fatal error should not crash the engine, just pop up an error message.
Client's BusyRunner was ignoring the busy w...
2017-06-18
- 16:50 Revision aec1e12f (github): Windows|Fixed: Missing exports
- 16:40 Revision b0791fec (github): Model Renderer|Scripting: Added a startSequence() method to StateAnimator
- 15:47 Revision e93f893b (github): Model Renderer: Starting model animator timelines via script
- `StateAnimator.startTimeline(name)` will start a specific named
timeline in the model asset. Timelines are scheduled ... - 15:45 Revision cfe1f7b0 (github): Scripting|libcore: Added a new Scheduler class
- Schedules timed execution of multiple script timelines.
- 13:19 Revision 391a3eb3 (github): Scripting|Model Renderer|libcore: Script callbacks for model state change
- Added de::ConditionalTrigger for issuing a callback under the
specified circumstances. Configured with a Variable.
M...
2017-06-17
- 11:24 Revision a328008f (github): Builder|AppVeyor|CI: Updated Dropbox link
- 10:38 Revision 5f9c5638 (github): Fixed|Refactor: Potential crash in release build
- According to the C++ standard, compilers are allowed to assume that
the `this` pointer is never null. This may allow ...
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