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From 2017-04-03 to 2017-04-16

2017-04-16

20:01 Revision 6ae97998 (github): Fixed|Widgets|libappfw: Reinitialize UI atlas if necessary
IssueID #2246 skyjake
20:01 Revision d8499696 (github): Fixed|Resources|libdoomsday: Handle syntax errors in Snowberry-format metadata
Malformed packages get the "error" tag and the error message is included
in the package notes.
IssueID #2225
skyjake
18:49 Revision 69c83757 (github): Fixed|Model Renderer|libdoomsday: Reset weapon animators when map changes
IssueID #2231 skyjake
11:02 Revision cd8f7aba (github): UI|Home: Problems selecting WAD folders in GNOME
IssueID #2223 skyjake
10:36 Revision 29e9607c (github): Fixed|Widgets|libappfw: Problems with button colors and hovering
It was possible that a button would forget its correct color under
specific circumstances.
ChildWidgetOrganizer now ...
skyjake
10:34 Revision 9ed627c2 (github): UI|Widgets|Client: Sidebar title and close button are always visible
IssueID #2220 skyjake
07:02 Revision 025e1ccc (github): Fixed|libgui: Window dimensions forgotten when in fullscreen mode
IssueID #2218 skyjake

2017-04-15

18:02 Revision 46a797fb (github): Fixed|GL: Black screen after startup
The OpenGL context was not active sometimes when the UI atlas was
initialized, causing its size to be (0,0). This mea...
skyjake
09:34 Revision 7830b298 (github): Typo
skyjake
09:33 Revision bbfa693e (github): Unix|CMake: Added CMake variables for base and plugin directories
IssueID #2244 skyjake
08:09 Revision 491242d2 (github): Fixed|Client: Compiler warnings
skyjake

2017-04-14

21:13 Revision 826d5ed7 (github): Fixed|UI|Home: Animation glitches when opening package selection dialog
The Home tabs are only refreshed when they actually change. skyjake
21:12 Revision b07a214d (github): Widgets|libappfw: Clearing TabWidget items with no animation glitches
skyjake
21:12 Revision 3da6b956 (github): Cleanup
skyjake

2017-04-12

07:55 Revision b4705500 (github): Unix|libcore: DENG_BASE_DIR and DENG_LIBRARY_DIR may be relative paths
This allows compiling the application for relocatable use, since
built-in directories are looked up relative to the a...
skyjake

2017-04-11

19:12 Revision cc651ccb (github): UI|Client: Show the “X Quit” button after startup
IssueID #2217 skyjake

2017-04-10

22:58 Revision b4785e5f (github): UI|Home: Keep Packages tab hidden if there are no packages available
Aiming to improve the first run experience. Home will show nothing
but the “Select WAD Folder” button.
skyjake
22:01 Revision d4e23b77 (github): UI|Widgets|libappfw: Use a smooth opening animation for sidebars
skyjake
21:59 Revision c5752d70 (github): Resources|libdoomsday: Added identification rules for Plutonia/TNT variants
Recognize the versions of Plutonia and TNT from GOG.com. skyjake
19:27 Revision 60d85417 (github): Resources|libdoomsday: Improved handling of data folders with the same name
Every configured WAD folder will now be guaranteed to have its own
unique internal folder so the contents won’t get m...
skyjake

2017-04-09

20:46 Revision 6a6fa979 (github): Doom|Freedoom: Added Freedoom Phase 1 as a known game
IssueID #1429 skyjake
20:01 Revision 7b266681 (github): Fixed: Duplicated symbols in Turbo build
skyjake
19:28 Revision 8a0d32b9 (github): Model Renderer: Initialize loaded 3D models during busy mode
To avoid stutters during gameplay, 3D models from all loaded packages
are initialized for rendering during busy mode....
skyjake
11:11 Revision 5a6644d7 (github): Refactor|Model Renderer: Separated model loading from the ModelRenderer
skyjake

2017-04-08

10:03 Revision d49e6542 (github): macOS|importsave|Tools: Fixed path for looking up savegametool
IssueID #2243 skyjake
10:02 Revision 71718a5d (github): macOS|CMake|FluidSynth: Option to use a static version of GLib et al.
Previously, the build was configured to use GLib from Homebrew, but
that is built for the currently installed version...
skyjake
10:02 Revision f2417eb6 (github): Cleanup: Test packages should not be included in “net.dengine.client”
Moved to a separate “net.dengine.client.test” package. skyjake
10:01 Revision a911db52 (github): Resources|libdoomsday: Improved handling of multiple IWADs with the same name
There can now be IWADs with the same file names being read from
different source folders.
skyjake
10:01 Revision fc25181f (github): Fixed|libcore: Copying a Record to itself causes the Record to be cleared
IssueID #2219 skyjake
10:01 Revision 42f341d1 (github): libdoomsday: Handle unknown game IDs more gracefully
skyjake
10:00 Revision 49c9d28c (github): UI|Home: Size of the package info dialog
Use the wider layout only if the package description isn’t short. skyjake
10:00 Revision ca50bd9e (github): Fixed|UI|Home: Crash when trying to create a new game profile
IssueID #2230 skyjake

2017-04-07

10:31 Revision 8b0f6e47 (github): macOS|importsave|Tools: Fixed path for looking up savegametool
IssueID #2243 skyjake
10:11 Revision 826ce6ae (github): CMake|macOS: Added a build option to disable Qt deployment
It makes debug builds faster when macdeployqt is not run.
Instead, use @rpath to locate the local Qt frameworks.
skyjake

2017-04-06

21:27 Revision 52756d69 (github): Homepage: Updated add-ons links for DHTP and DHMP
[ci skip] skyjake
17:14 Revision d5739e5f (github): macOS|CMake|FluidSynth: Option to use a static version of GLib et al.
Previously, the build was configured to use GLib from Homebrew, but
that is built for the currently installed version...
skyjake

2017-04-05

08:32 Revision b5a3611d (github): Cleanup: Test packages should not be included in “net.dengine.client”
Moved to a separate “net.dengine.client.test” package. skyjake
 

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