Activity
From 2017-04-02 to 2017-04-15
2017-04-15
- 18:02 Revision 46a797fb (github): Fixed|GL: Black screen after startup
- The OpenGL context was not active sometimes when the UI atlas was
initialized, causing its size to be (0,0). This mea... - 09:34 Revision 7830b298 (github): Typo
- 09:33 Revision bbfa693e (github): Unix|CMake: Added CMake variables for base and plugin directories
- IssueID #2244
- 08:09 Revision 491242d2 (github): Fixed|Client: Compiler warnings
2017-04-14
- 21:13 Revision 826d5ed7 (github): Fixed|UI|Home: Animation glitches when opening package selection dialog
- The Home tabs are only refreshed when they actually change.
- 21:12 Revision b07a214d (github): Widgets|libappfw: Clearing TabWidget items with no animation glitches
- 21:12 Revision 3da6b956 (github): Cleanup
2017-04-12
- 07:55 Revision b4705500 (github): Unix|libcore: DENG_BASE_DIR and DENG_LIBRARY_DIR may be relative paths
- This allows compiling the application for relocatable use, since
built-in directories are looked up relative to the a...
2017-04-11
- 19:12 Revision cc651ccb (github): UI|Client: Show the “X Quit” button after startup
- IssueID #2217
2017-04-10
- 22:58 Revision b4785e5f (github): UI|Home: Keep Packages tab hidden if there are no packages available
- Aiming to improve the first run experience. Home will show nothing
but the “Select WAD Folder” button. - 22:01 Revision d4e23b77 (github): UI|Widgets|libappfw: Use a smooth opening animation for sidebars
- 21:59 Revision c5752d70 (github): Resources|libdoomsday: Added identification rules for Plutonia/TNT variants
- Recognize the versions of Plutonia and TNT from GOG.com.
- 19:27 Revision 60d85417 (github): Resources|libdoomsday: Improved handling of data folders with the same name
- Every configured WAD folder will now be guaranteed to have its own
unique internal folder so the contents won’t get m...
2017-04-09
- 20:46 Revision 6a6fa979 (github): Doom|Freedoom: Added Freedoom Phase 1 as a known game
- IssueID #1429
- 20:01 Revision 7b266681 (github): Fixed: Duplicated symbols in Turbo build
- 19:28 Revision 8a0d32b9 (github): Model Renderer: Initialize loaded 3D models during busy mode
- To avoid stutters during gameplay, 3D models from all loaded packages
are initialized for rendering during busy mode.... - 11:11 Revision 5a6644d7 (github): Refactor|Model Renderer: Separated model loading from the ModelRenderer
2017-04-08
- 10:03 Revision d49e6542 (github): macOS|importsave|Tools: Fixed path for looking up savegametool
- IssueID #2243
- 10:02 Revision 71718a5d (github): macOS|CMake|FluidSynth: Option to use a static version of GLib et al.
- Previously, the build was configured to use GLib from Homebrew, but
that is built for the currently installed version... - 10:02 Revision f2417eb6 (github): Cleanup: Test packages should not be included in “net.dengine.client”
- Moved to a separate “net.dengine.client.test” package.
- 10:01 Revision a911db52 (github): Resources|libdoomsday: Improved handling of multiple IWADs with the same name
- There can now be IWADs with the same file names being read from
different source folders. - 10:01 Revision fc25181f (github): Fixed|libcore: Copying a Record to itself causes the Record to be cleared
- IssueID #2219
- 10:01 Revision 42f341d1 (github): libdoomsday: Handle unknown game IDs more gracefully
- 10:00 Revision 49c9d28c (github): UI|Home: Size of the package info dialog
- Use the wider layout only if the package description isn’t short.
- 10:00 Revision ca50bd9e (github): Fixed|UI|Home: Crash when trying to create a new game profile
- IssueID #2230
2017-04-07
- 10:31 Revision 8b0f6e47 (github): macOS|importsave|Tools: Fixed path for looking up savegametool
- IssueID #2243
- 10:11 Revision 826ce6ae (github): CMake|macOS: Added a build option to disable Qt deployment
- It makes debug builds faster when macdeployqt is not run.
Instead, use @rpath to locate the local Qt frameworks.
2017-04-06
- 21:27 Revision 52756d69 (github): Homepage: Updated add-ons links for DHTP and DHMP
- [ci skip]
- 17:14 Revision d5739e5f (github): macOS|CMake|FluidSynth: Option to use a static version of GLib et al.
- Previously, the build was configured to use GLib from Homebrew, but
that is built for the currently installed version...
2017-04-05
- 08:32 Revision b5a3611d (github): Cleanup: Test packages should not be included in “net.dengine.client”
- Moved to a separate “net.dengine.client.test” package.
2017-04-02
- 22:42 Revision 293127e4 (github): Widgets|libappfw: Directory picker dialog remembers latest selection
- The directory picker opens up in the directory that was previously
selected. This makes it easier to make repeated se... - 22:41 Revision 75d5ddce (github): Resources|libdoomsday: Improved handling of multiple IWADs with the same name
- There can now be IWADs with the same file names being read from
different source folders. - 22:38 Revision ba249c79 (github): Fixed|libcore: Copying a Record to itself causes the Record to be cleared
- IssueID #2219
- 19:45 Revision e155deda (github): Cleanup: Disambiguating Uri construction
- 19:11 Revision fc184f78 (github): Cleanup|libdoomsday: Uri C++ API
- 18:43 Revision 7142f91d (github): libdoomsday: Handle unknown game IDs more gracefully
- 18:14 Revision 15160523 (github): Cleanup
- 18:13 Revision a94fb502 (github): Home|libdoomsday: Game profiles can specify start map and skill level
- IssueID #2229
- 13:30 Revision e1e20806 (github): Doom: Added support for Doom I/II IWADs from the Doom 3: BFG Edition
- Added three new games:
- Ultimate DOOM (BFG Edition)
- DOOM 2: Hell on Earth (BFG Edition)
- No Rest for the Living
... - 12:43 Revision 710af71f (github): Homepage: Added “Doom Wiki” link to the sidebar
- 12:42 Revision 1323d8f4 (github): UI|Home: Size of the package info dialog
- Use the wider layout only if the package description isn’t short.
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