Activity
From 2017-03-06 to 2017-03-19
2017-03-19
- 20:28 Revision 129463b2 (github): Fixed|Assimp: GCC build flags
- 20:07 Revision 3e9a20d6 (github): Fixed|Assimp: GCC build flags for Assimp
- 19:37 Revision 141d2669 (github): Fixed|Model Renderer: Repeated triggering of a single thing state
- If a thing stays in a single-state loop (e.g., HEAD_STND), don’t keep
retriggering the state. Sequence triggering sho... - 19:37 Revision 2a9fc347 (github): Fixed|libappfw: CompositorWidget needs to flush queued draws
- 19:32 Revision 039848ba (github): Assimp|Model Renderer: Updated Open Asset Import Library to v3.3.1
- 19:31 Revision cbf111cf (github): Fixed|Model Renderer: Repeated triggering of a single thing state
- If a thing stays in a single-state loop (e.g., HEAD_STND), don’t keep
retriggering the state. Sequence triggering sho... - 18:52 Revision 4e146c47 (github): Fixed|libappfw: CompositorWidget needs to flush queued draws
2017-03-18
- 23:49 Revision 317670cd (github): Widgets|libappfw: Command widgets have a persistent history
- Store up to 200 previous commands persistently.
- 23:49 Revision 158d5c15 (github): Widgets|libshell: Saving and restoring text editor history
- 23:47 Revision b906a48f (github): Scripting|libcore: Constructing an ArrayValue out of StringList
- 19:06 Revision dc81cda2 (github): Fixed|GL|libgui: Random color glitches in the UI
- OpenGL uniforms were not always updated when drawing batched UI
primitives. - 19:04 Revision 29b6b673 (github): Fixed|GL|libgui: Random color glitches in the UI
- OpenGL uniforms were not always updated when drawing batched UI
primitives. - 13:41 Revision df437980 (github): Fixed|World|Particles: Set a maximum limit for particles spawned by damage
- IssueID #2211
- 13:41 Revision a17d7526 (github): Fixed|World|Particles: Set a maximum limit for particles spawned by damage
- IssueID #2211
- 12:39 Revision ce96539b (github): Resources|Client: Game logo can be produced whenever game is playable
- Ignore user’s potentially missing additional packages when making
the game logo. - 12:39 Revision c63ceb4a (github): Fixed|Home: OpenGL context not active when processing an event
- 12:39 Revision e214b611 (github): Fixed|Home|Widgets: Game profile buttons misaligned after changing packages
- 12:39 Revision 4afc13b2 (github): Cleanup: Rely on moves
- 12:39 Revision 43a8395f (github): Fixed|UI|Home: Random crash after editing package profiles
- Opening a PackagesDialog would refresh all packages, which would
result in a game readiness update notification, whic... - 12:39 Revision 9cb48958 (github): Fixed|UI|Home: Popup menu misplaced after deleting a saved game
- 12:38 Revision 58c66cab (github): Fixed|UI|Home: Popup menu misplaced after deleting a saved game
- 12:13 Revision d05cc8b2 (github): Fixed|UI|Home: Random crash after editing package profiles
- Opening a PackagesDialog would refresh all packages, which would
result in a game readiness update notification, whic... - 12:09 Revision 22dd59f6 (github): Cleanup: Rely on moves
- 12:03 Revision 55def4b3 (github): Fixed|Home|Widgets: Game profile buttons misaligned after changing packages
- 12:02 Revision f08776fd (github): Fixed|Home: OpenGL context not active when processing an event
- 09:35 Revision ce7b800a (github): Resources|Client: Game logo can be produced whenever game is playable
- Ignore user’s potentially missing additional packages when making
the game logo.
2017-03-17
- 21:24 Revision 799f4a78 (github): Windows|Builder: Updated code signing command
- 21:24 Revision 60ad1883 (github): Unix|libcore: Set preferred locale for number formatting earlier
- Also, specifically request "C" for number formatting.
IssueID #2216
2017-03-16
- 20:14 Revision 7bb85733 (github): Unix|libcore: Set preferred locale for number formatting earlier
- Also, specifically request "C" for number formatting.
IssueID #2216 - 19:58 Revision b3f14bf7 (github): Tests: Allow running test_info successfully on non-Mac platforms
- 18:33 Revision 11ccc20e (github): Web|Master Server: Fixed handling of missing server info entries
2017-03-15
2017-03-14
- 23:08 Revision 125a1cbd (github): Documentation: Updated the repository readme
- [ci skip]
- 23:06 Revision cf3a90b6 (github): Documentation: Updated the repository readme
- [ci skip]
- 22:41 Revision 6a105d75 (github): Fixed|CommandLine|libcore: “-v” command line option counted twice
- The alias “-v” and “-verbose” were both counted at the same time.
- 22:39 Revision b49b759b (github): Fixed|CommandLine|libcore: “-v” command line option counted twice
- The alias “-v” and “-verbose” were both counted at the same time.
- 22:08 Revision 8a86da4c (github): Snowberry: Moved Snowberry to the attic
- Omitted from source packages.
IssueID #1600 - 21:48 Revision 9d0a5c6f (github): Fixed|Resources: Improved matching of recognized data files
- Require most of the specified rules to match for a given file to
be recognized. - 21:46 Revision 296471ec (github): UI|Home: Minor layout and text tweak
- 21:44 Revision fe11e3fe (github): UI|Home: Minor layout and text tweak
- 21:43 Revision 286cac37 (github): Fixed|Resources: Improved matching of recognized data files
- Require most of the specified rules to match for a given file to
be recognized. - 19:17 Revision 2c2762f2 (github): Fixed|libdoomsday: Save all game profiles before loading a game
- Ensures that changes to game profiles won’t be lost in the case
there is a problem.
IssueID #2210 - 19:16 Revision 239e321e (github): UI|Home: Hide the Data Files config button when a game is loaded
- Configuring data files is only possible when no game is loaded.
- 18:53 Revision b50cb92d (github): Fixed|libdoomsday: Save all game profiles before loading a game
- Ensures that changes to game profiles won’t be lost in the case
there is a problem.
IssueID #2210 - 18:42 Revision 12425ab6 (github): UI|Task Bar: Added menu annotations for “Browse Packages” and “Clear Cache”
- 18:30 Revision 439caee8 (github): UI|Home: Hide the Data Files config button when a game is loaded
- Configuring data files is only possible when no game is loaded.
- 17:32 Revision 2150045e (github): Fixed|Renderer: Torch light is broken
- Light contribution from torches was unclamped. Removed the unused
additive torch light option.
IssueID #2212 - 17:32 Revision bfbce9b3 (github): Snowberry: Moved Snowberry to the attic
- Omitted from source packages.
IssueID #1600 - 17:32 Revision a500ae0a (github): Widgets|libappfw: DirectoryListDialog can have multiple groups
- 17:32 Revision cc1e667e (github): UI|Home: Merged popups for configuring data files (IWAD, packages)
- Also added a button in the end of the Packages list for opening
the Data Files settings. - 17:32 Revision 395ece69 (github): UI|Home: Adjusted layout and appearance of the Data Files settings
- 17:31 Revision 51791fb7 (github): UI|Client: Reverted changes to PackageCompatibilityDialog
- The dialog cannot change the game because the operation has been
started from a game plugin. Changing the game would ... - 17:27 Revision d0377dee (github): Fixed|Renderer: Torch light is broken
- Light contribution from torches was unclamped. Removed the unused
additive torch light option.
IssueID #2212 - 11:27 Revision e3907b67 (github): Client|libgui: Added UI setting for background translucency
2017-03-09
- 19:04 Revision 0eee653b (github): UI|Home: Adjusted layout and appearance of the Data Files settings
- 18:42 Revision a44ebd4e (github): UI|Home: Merged popups for configuring data files (IWAD, packages)
- Also added a button in the end of the Packages list for opening
the Data Files settings. - 18:40 Revision b418318f (github): Widgets|libappfw: DirectoryListDialog can have multiple groups
- 18:39 Revision 4edcef61 (github): Homepage: Improve front page performance by avoiding extra queries
- Read blog posts from cached JSON and the latest builds directly
from BDB. Guesstimate a good number of posts to show ... - 10:18 Revision 9cd004dc (github): Web: Prefer to always use cached news/dev feed content
2017-03-08
- 23:11 Revision 28d63c6a (github): UI|Client: Reverted changes to PackageCompatibilityDialog
- The dialog cannot change the game because the operation has been
started from a game plugin. Changing the game would ... - 23:01 Revision 9e5e0792 (github): Widgets|libappfw: Added a query method
- 20:41 Revision 3fcac501 (github): Web|Builder: Fine-tuning
- Fetch only a small number of posts from the blog. Describe download
and signature links with titles.
[ci skip] - 17:51 Revision 9701b003 (github): Homepage: Updated link on Add-ons page
- 12:54 Revision 5be86a48 (github): Fixed|Web|Builder: Use of a deprecated PHP function
2017-03-07
- 23:08 Revision 29d1c57d (github): Renderer|Client: “cubeshot” chooses a unique output file name
- IssueID #2208
- 22:20 Revision d816fed6 (github): Fixed|Model Renderer: Cube map reflections were not mirrored horizontally
- 21:12 Revision 2867bd47 (github): Renderer|Client: Rendering a cubemap screenshot (“cubeshot” command)
- IssueID #2208
- 21:11 Revision c2359e16 (github): Fixed|libgui: Image captured from an FBO was upside down
- 21:10 Revision 6709b207 (github): Fixed|Model Renderer: Cube map reflections were not mirrored horizontally
- 11:40 Revision 319ca849 (github): Homepage|Web: Cache blog news feeds and the latest stable release
- 10:24 Revision 8433b6cf (github): Homepage: Removed internal API docs from the Source page
- 09:50 Revision ce0f3078 (github): Builder: Only generate public API docs
- 09:50 Revision 3a21bef4 (github): Homepage: Updated Forums link
2017-03-06
- 21:34 Revision e19c9d5c (github): Homepage|Forums: Customized date formatting
- 21:09 Revision 73f94950 (github): Web|Builder: Tweaked build page output
- 19:02 Revision 3d2447a3 (github): Web|Builder: Cache all build database query output
- 15:30 Revision 2c9356e3 (github): Fixed|Client|Resource: More robust way to load packages needed by savegame
- At the moment, there are a number of bugs that get triggered when
data files are unloaded and loaded individually. As... - 15:30 Revision 3f9b0841 (github): UI|Home: Consider game “unplayable” if its default packages are missing
- The user's additional packages selected in the profile shouldn't have
an effect on visibility. - 15:30 Revision 61554320 (github): Fixed|MSVC|Debug: Build failure
- 15:29 Revision 09d8d3c1 (github): Client|World: Avoid a crash when materials are broken
- 15:28 Revision 2dae9290 (github): UI|Home: Usability improvements
- Show a different message when user-selected packages are missing
vs. when the game IWAD files are missing.
Re-filter... - 15:28 Revision 72bd2be9 (github): Fixed|Resources|libdoomsday: Malformed version number generated for a file
- 15:28 Revision d1929c13 (github): FS|libcore: Only populate the folder that was asked for, not all parents
- 15:28 Revision 0bd69430 (github): Fixed|UI|Resources: Package compatibility dialog loads/unloads files twice
- The dialog was still doing a manual load/unload in addition to the
automatic one carried out by PackageLoader. - 15:28 Revision 7bdacd2d (github): Fixed|Resources|libdoomsday: Loading and unloading DEH files
- Don’t attempt to actually load DEHs as data files, but instead let
the DEH import plugin read them while a reset occurs. - 15:28 Revision 7bbaa762 (github): Games|libdoomsday: Checking whether a game is playable at all
- 15:28 Revision 44fad230 (github): UI|Home|Widgets: Showing and hiding individual Home item action buttons
- 15:27 Revision e9ed008d (github): FS|libcore: Improved multithreaded behavior in the file index
- 15:18 Revision afe39e75 (github): UI|Home: Consider game “unplayable” if its default packages are missing
- The user's additional packages selected in the profile shouldn't have
an effect on visibility.
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