Activity
From 2017-02-07 to 2017-02-20
2017-02-20
- 10:32 Revision b086fa96 (github): Merge branch 'master' into stable
- 10:31 Revision f7247bce (github): Fixed|Resources: Crash when loading MD2 models
- IssueID #2201
- 09:04 Revision 54c2997c (github): Changed release type to “Candidate”, preparing for 2.0 RC1
- 08:56 Revision cca11b56 (github): Cleanup
2017-02-19
- 21:48 Revision 27619310 (github): Fixed|Windows|libgui: Missing exports
- 20:47 Revision 37da7d45 (github): Fixed|Cleanup|Widgets: Managing multiple buffers in the GUI Painter
- If the current vertex buffer is about to change, Painter must ensure
that the vertices have the correct buffer’s batc... - 20:45 Revision 599192d0 (github): Fixed|UI|Home: Clipping the map outline of a server info dialog
- 20:44 Revision 2ea57168 (github): Fixed|Cleanup|libgui: Managing multiple vertex buffers in the draw queue
- 19:02 Revision 25f32573 (github): Fixed|Widgets|UI: Finish batched draws before doing manual ones
- 19:02 Revision 2dd2c317 (github): Fixed|Widgets: Random drawing glitches
- The dynamic vertex allocations must be cleared after each flush.
- 19:01 Revision 4d93184c (github): Cleanup|GL|libgui: Shader variables for batch draws
- 18:56 Revision cce791be (github): UI|Task Bar: Tweaked menu items
- 17:47 Revision 5f1b4b17 (github): UI|Home: Added “Packages…” to the context menu of game profiles
- 17:47 Revision 7ef01100 (github): Merge branch 'master' of ssh://github.com/skyjake/Doomsday-Engine
- 17:47 Revision 7ef70872 (github): Widgets|UI|libappfw: Draw GUI widgets with fewer draw calls
- Most GUI widgets now get batched when drawing.
Added a special-purpose “batch.guiwidget” shader for drawing GUI
widg... - 17:45 Revision e4d16616 (github): GL|libgui: Batched drawing of geometry
- Implemented GLDrawQueue and added GLAtlasBuffer. These allow
allocating short segments from a big buffer, and drawing... - 17:40 Revision 9d2d4741 (github): GL|libgui: Added a uniform type for float arrays
- 09:08 Revision cfc8d00f (github): FS|libcore: Modifying File flags more conveniently
- 09:08 Revision 81eea37e (github): Fixed|App|libcore: Initializing an empty “persist.pack”
- Should always use the reinterpret() method for newly created archives.
- 09:07 Revision 602125f8 (github): Documentation: Improved the Doxygen stylesheet
2017-02-18
- 10:04 Revision be2666b6 (github): Fixed|FS|libcore: Fixes and improvements in the file system
- Native files were not being closed appropriately after reads and writes.
On some platforms this may trigger an error ... - 09:55 Revision c58e6fc4 (github): UI|Home: Tweaked Home fade-in time
- Still a bit faster.
- 09:55 Revision 3c50019b (github): libcore: SafePtr is now even safer
- Lock the safe pointer for atomic changes.
2017-02-16
2017-02-15
- 22:54 Revision 4255a6e6 (github): Resources|Client|libdoomsday: Clearing the metadata cache
- One can now clear the cached data via the DE menu.
- 22:53 Revision 5df522db (github): Cleanup: Updated use of renamed methods
- 22:52 Revision d340d4fb (github): FS|libcore|Cleanup: Destroying folder contents; MetadataBank API cleanup
- de::Folder has a new method to remove all files in the folder, and
all the files in subfolders, too.
MetadataBank pr... - 20:12 Revision 2c093496 (github): Fixed|FS|libcore: MetadataBank is populated before the rest of the tree
- Data cached in the metadata bank is needed when populating the rest
of the file tree, so manually populate the metada... - 13:51 Revision 2b430b5d (github): Debug: Examining caching of ZipArchives and DataBundles
- 13:51 Revision c0815902 (github): libcore: Banks can decide whether to serialize individual items
- If a serialized version of the data already exists, there’s no point
in rewriting it. - 13:50 Revision 78a9452a (github): libcore|FS: Metadata of “persist.pack” should never be cached
- It’s always rewritten to there’s no point in caching.
- 12:32 Revision c6e7d72b (github): UI|Home: Tweaked Home fade-in time
2017-02-14
- 23:40 Revision c4006bda (github): libcore|Path|NativePath: Added move constructors
- 23:00 Revision 45a6119e (github): Performance|Resources: Cache data bundle metadata for faster startup
- It may take some time to index and analyze all the available data
files (add-ons, resource packs). The metadata is no... - 22:54 Revision 788bd959 (github): Cleanup
- 22:54 Revision f0cb6eb1 (github): libcore|Data: Adjustable zlib compression level
- 22:52 Revision 2ad4d8e3 (github): libcore: Serializing a container of elements
- Added template methods for writing and reading a list of elements.
- 22:51 Revision 001060b4 (github): Fixed|libcore: Potential crash when copying records
- Record’s move assignment operator wasn’t updating the private back
pointer. - 14:04 Revision 64a54b09 (github): FS|Performance|libcore: Cache ZIP metadata
- ZIP directory metadata is now cached so that we can populate the
filesystem without having to actually read the ZIP f... - 13:49 Revision 83f789a6 (github): Fixed|libcore: Problems with Bank contents serialization
- 13:45 Revision d3ab0e13 (github): Refactor|libcore: Updated de::Path with current conventions
- C++11 move constructor/assignment, and DENG2_PRIVATE.
- 07:37 Revision 64b10f0c (github): libcore: Conveniently checking if String and Block are empty
2017-02-13
2017-02-12
- 21:27 Revision 6f0dac70 (github): libcore|FS: Added MetadataBank for caching ZIP archive metadata
- File::metaId() generates identifiers suitable for caching.
ZipArchive can be initialized either from a cached centra... - 21:24 Revision c01c6e0b (github): Cleanup
- 21:23 Revision 1316dea8 (github): libcore: Block should be serializable; added more utility methods
- 15:16 Revision a8bf1b78 (github): Optimize|FS|libdoomsday: Release cached files whenever entering Home
- The file system caches uncompressed versions of ZIP archive contents,
so when we get back to Home, release everything... - 15:14 Revision e90c64f2 (github): Optimize|FS|libcore: Memory optimizations in the file system
- ArchiveFeed was caching all uncompressed entries in memory. This is
problematic in the case where archives contain ot... - 15:06 Revision f3128f63 (github): Scripting|FS: Listing the contents of a folder
- Added a `list()` method to Core.Folder.
- 15:06 Revision db48036a (github): Fixed|Resources|libdoomsday: “.zip” is not always a data file
- Recognize “.pk3.zip” automatically as a data bundle, but “.zip”
would need to go through some content analysis before... - 10:44 Revision 99eaaddb (github): Cleanup: Missing headers
- 10:44 Revision cc72b4ea (github): Optimize|Refactor|FS|libcore: Proper script bindings File and Folder
- Removed the AccessorValue class completely since the bindings
mechanism works much better for this purpose.
Saves a ... - 09:33 Revision 71efce10 (github): Cleanup|libcore: Use C++11 standard mutex class
- 09:32 Revision 5255f8f7 (github): libcore: PointerSet supports const pointers, too
- 09:32 Revision 6b961433 (github): Optimize|Widgets|libcore: Use PointerSet for rule dependency tracking
- Simpler data structure.
- 08:20 Revision 4d1600cc (github): libcore: Cleanup
- 06:57 Revision d0f48779 (github): Fixed|Widgets: Deleting an audience during a notification
- 06:57 Revision 4de4c552 (github): Cleanup: Avoid publicly observing private data
- 06:56 Revision ed90de6e (github): Refactor|libcore: Observers now uses PointerSet for its members
- 06:54 Revision c0883d10 (github): libcore: Typed template for PointerSets; finished implementation
- PointerSetT<> can be used to make pointer sets of any type.
PointerSet now supports iteration observers that allow t...
2017-02-11
- 11:42 Revision f81a6fa9 (github): libcore: Added a new utility class
- PointerSet is used for storing a light-weight ordered set of pointers.
- 11:36 Revision 93692fc4 (github): Optimize|libcore: Avoid large observer audiences
- The `Core.*` bindings won’t be deleted, no need to observe them.
This is particularly important because many objects ...
2017-02-10
- 21:10 Revision 22d91be3 (github): Fixed: Improved thread-safety
- Use mutexes and atomic counters in places identified by Thread
Sanitizer.
Also fixes a potential crash that would oc... - 21:07 Revision 813e97e1 (github): Fixed|liblegacy|libappfw: Improved thread-safety
- Threads should not be modified after they’ve already been started.
- 21:06 Revision cf3d7543 (github): libgui|Font: Improved thread-safety
- Native fonts are now designed to be used only in a single thread,
and internally in de::Font there is a separate nati... - 20:25 Revision 456532fd (github): Fixed|libcore: Improved thread-safety
- Thread Sanitizer pointed out a number of places that hadn’t been
protected by mutexes. Various global ID counters now...
2017-02-09
- 14:09 Revision 101e0ce8 (github): Fixed: Various minor issues found using static analysis
- Mostly possible use of uninitialized variables and null pointer
dereferencing. - 10:15 Revision 12ec4cd9 (github): libcore: Use atomic integers for reference counting
- 10:14 Revision e3c289e2 (github): Fixed|libcore: Potential crash when shutting down a text-based app
- The public instance shouldn’t observe the private one.
2017-02-08
- 23:44 Revision f7c7da16 (github): libcore: Mutex guards are always inline
- 23:06 Revision 1aab2aa6 (github): libcore: Improving thread-safety
- 17:54 Revision b727325a (github): Resources|libdoomsday: Removed obsolete UI material definitions
- 17:54 Revision b20fa751 (github): UI|Home: Changed order of items in the app menu
- 17:54 Revision a587d8c5 (github): Fixed|All Games: “-warp” fails to work when given a single number argument
- The episode was undefined, thus the map URI does not found.
- 17:53 Revision 840e0352 (github): Windows|OpenGL: Workaround for occasional strange vsync behavior
- This is most likely a bug in Qt or a side effect of something that
Qt does. - 16:38 Revision fd4dabbc (github): Windows|Input|libgui: Ignore the Windows key
- IssueID #2103
- 09:44 Revision a03bcdfe (github): UI|Client: Always quickly fade to black when shutting down the engine
- The “Quit” button uses the “quit!” console command, too.
- 09:43 Revision cdae54f1 (github): UI|Client|Busy Mode: Don’t show progress indicator during startup
- Looks cleaner this way, and it wouldn’t be visible for long anyway.
- 08:25 Revision 078b383a (github): Fixed|UI|Client: Reverted a couple of problematic changes
- Startup busy mode is back, and the Home doesn’t fade itself anymore
(busy mode does that). - 00:14 Revision 02236bd3 (github): Widgets|UI|Home: Improved initial fade from black
- It was possible, in rare cases, that the Home fade to black was not
started and the screen remained black after startup. - 00:11 Revision 485427c2 (github): Refactor|Widgets|libappfw: Collecting pending assets
- 00:11 Revision efb0910f (github): UI|Client: “Quit” button will quickly fade to black first
2017-02-07
- 22:20 Revision 22ae557e (github): Fixed|Client: Use of version numbers in UI vs. elsewhere
- The human-readable format is used in the UI, while packages use the
full four-component version for precision. - 22:19 Revision ae240144 (github): Fixed|Resources|libdoomsday: Data file versioning uses full version numbers
- 22:19 Revision 8ee49768 (github): Fixed|libcore: Clarified different version-to-text conversions
- The human readable, full and compact representations all have
different uses. - 21:02 Revision 5e93432e (github): Cleanup
- 21:01 Revision 1dc04e5b (github): Cleanup|Client|GL: Busy mode not needed at startup; removed dead code
- 21:00 Revision 739e012e (github): Fixed|UI|Client: Clear buffered frames when returning to Home
- 18:40 Revision 342b4365 (github): Cleanup|OpenGL: Removed another obsolete GL parameter
- 17:38 Revision 0c25249c (github): Refactor|Renderer: Safer use of a dynamic array
- Address Sanitizer spotted an out-of-bounds read on the frame’s luminous
objects array. - 11:39 Revision 3c67a2b7 (github): Documentation|Wiki: Updated collection names
- No more “lib*” plugins.
[ci skip] - 09:28 Revision 2b4ab0d3 (github): Cleanup|OpenGL: Removed obsolete GL parameters
- 09:23 Revision 6410e002 (github): Fixed: Build failure
- 09:23 Revision 4a0bbb46 (github): libcore|Time: Inlined TimeDelta math
- 00:06 Revision bbd818ae (github): Multiplayer|UI|Home: Show server ping time in ServerInfoDialog
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