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From 2016-12-23 to 2017-01-05

2017-01-05

16:21 Revision 13d94f1a (github): Fixed|All Games: Potential crash when quitting the game
skyjake

2017-01-03

23:35 Revision 89c39241 (github): Fixed|libcore: Implemented a missing time comparison case
Comparing a high-performance delta to a full date+time. skyjake
23:17 Revision 1a7bba77 (github): MSVC: Attempting workaround for an MSVC issue
skyjake
23:00 Revision a0bc6ab9 (github): Fixed|libdoomsday: Don’t autosave configs during busy mode
When a game is being loaded, the full configuration may not have been
restored yet so rewriting it would mess things ...
skyjake
22:52 Revision 521c47af (github): Fixed|Menu|All Games: Deleting a save in menu disables the widget
IssueID #2186 skyjake
22:14 Revision 3d0a88b4 (github): UI|Menu|All Games: Wider menu entries for save/load names
The text edit widgets for the save/load names were too narrow for the
specified maximum size.
IssueID #994
skyjake

2017-01-02

10:11 Revision 2a8fb308 (github): Fixed|Hexen: Doors in map 13 rotate only once
Removed a seemingly unnecessary check in p_mapspec.cpp that sometimes
prevented scripts from being notified about the...
skyjake

2016-12-28

13:51 Revision b7e42fae (github): Cleanup
[ci skip] skyjake

2016-12-27

21:32 Revision 6ebce2c7 (github): Client|Server|libcore: Rewrite “persist.pack” periodically (if changed)
Records can be queried whether their members have changed their values.
IssueID #2191
skyjake
15:35 Revision 831d6857 (github): libdoomsday|Client|Server: Autosave .cfg files after cvars changed
IssueID #2191 skyjake
 

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