Activity
From 2016-12-10 to 2016-12-23
2016-12-23
- 08:50 Feature #2191 (Closed): Write config files automatically (or periodically) at runtime
- To avoid losing your config in case of a crash, config files (persist.pack and .cfg files) should be written whenever...
2016-12-22
- 08:40 Feature #2190 (Closed): Include 3D model animation state in saves
- When 3D models are in use, they may have client-side animations and scripted behavior that the game is not aware of. ...
2016-12-21
- 15:16 Revision 69052693 (github): Fixed|MSVC|Turbo: Build failure (ambiguous symbol)
- 12:56 Revision 48bcf8be (github): Client|Renderer: Deserialize internal state when loading a save
- The internal state of thinkers (including mobjs) is now restored when
loading a save. This includes the StateAnimator... - 12:49 Revision 87f0880c (github): libcommon|libdoomsday: Thinker ID mapping for deserializing internal map state
- When reading internal map state, it is crucial to know which internal
state belongs to which thinker. However, the ch...
2016-12-10
- 10:30 Revision 3bce705d (github): Refactor|Model Renderer: Improved model animator state serialization
- The special ASSET member of the animator state was renamed to
“__asset__” so it will be ignored in serialization.
Th... - 10:23 Revision dc413579 (github): Scripting|libcore: Added new value type for animations
- AnimationValue stores a native Animation instance.
Also, NativePointerValue cleanly serializes to a NoneValue withou... - 10:22 Revision 53e021cd (github): Cleanup|libcore: Deserializing Id generators, cleanup
- When Ids are deserialized, the generator is updated so that it will
still generate larger IDs than the deserialized o...
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