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From 2016-12-10 to 2016-12-23

2016-12-23

08:50 Feature #2191 (Closed): Write config files automatically (or periodically) at runtime
To avoid losing your config in case of a crash, config files (persist.pack and .cfg files) should be written whenever... skyjake

2016-12-22

08:40 Feature #2190 (Closed): Include 3D model animation state in saves
When 3D models are in use, they may have client-side animations and scripted behavior that the game is not aware of. ... skyjake

2016-12-21

15:16 Revision 69052693 (github): Fixed|MSVC|Turbo: Build failure (ambiguous symbol)
skyjake
12:56 Revision 48bcf8be (github): Client|Renderer: Deserialize internal state when loading a save
The internal state of thinkers (including mobjs) is now restored when
loading a save. This includes the StateAnimator...
skyjake
12:49 Revision 87f0880c (github): libcommon|libdoomsday: Thinker ID mapping for deserializing internal map state
When reading internal map state, it is crucial to know which internal
state belongs to which thinker. However, the ch...
skyjake

2016-12-10

10:30 Revision 3bce705d (github): Refactor|Model Renderer: Improved model animator state serialization
The special ASSET member of the animator state was renamed to
“__asset__” so it will be ignored in serialization.
Th...
skyjake
10:23 Revision dc413579 (github): Scripting|libcore: Added new value type for animations
AnimationValue stores a native Animation instance.
Also, NativePointerValue cleanly serializes to a NoneValue withou...
skyjake
10:22 Revision 53e021cd (github): Cleanup|libcore: Deserializing Id generators, cleanup
When Ids are deserialized, the generator is updated so that it will
still generate larger IDs than the deserialized o...
skyjake
 

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