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From 2016-12-02 to 2016-12-15

2016-12-10

10:30 Revision 3bce705d (github): Refactor|Model Renderer: Improved model animator state serialization
The special ASSET member of the animator state was renamed to
“__asset__” so it will be ignored in serialization.
Th...
skyjake
10:23 Revision dc413579 (github): Scripting|libcore: Added new value type for animations
AnimationValue stores a native Animation instance.
Also, NativePointerValue cleanly serializes to a NoneValue withou...
skyjake
10:22 Revision 53e021cd (github): Cleanup|libcore: Deserializing Id generators, cleanup
When Ids are deserialized, the generator is updated so that it will
still generate larger IDs than the deserialized o...
skyjake

2016-12-08

21:05 Bug #2189 (Closed): "refresh-rate-maximum" has no effect
The "refresh-rate-maximum" cvar has been broken since the low-level OpenGL code was revised. An additional sleep shou... skyjake

2016-12-07

08:12 Revision bdaa0aef (github): World|Client: Serializing internal mobj animator state
Save archives now include a new “{MapUri}ClientState” file that
contains the map’s thinkers’ serialized internal stat...
skyjake
07:56 Revision 6ba20fcf (github): libdoomsday|World: Internal thinker state is serializable
skyjake
07:55 Revision fe91c634 (github): libgui|ModelDrawable: Model animator state is serializable
skyjake
07:55 Revision cd2ccffc (github): libcore|Reader: Reading serialized objects with a constructor callback
skyjake
07:54 Revision 3b87f14c (github): libcore|Record: Added a new utility method
Duplicating a Record while retaining existing Variable instances. skyjake

2016-12-05

09:20 Revision 7c11755d (github): libcore|Writer: Utility for writing variable-length data sequences
skyjake
 

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