Activity
From 2016-11-29 to 2016-12-12
2016-12-10
- 10:30 Revision 3bce705d (github): Refactor|Model Renderer: Improved model animator state serialization
- The special ASSET member of the animator state was renamed to
“__asset__” so it will be ignored in serialization.
Th... - 10:23 Revision dc413579 (github): Scripting|libcore: Added new value type for animations
- AnimationValue stores a native Animation instance.
Also, NativePointerValue cleanly serializes to a NoneValue withou... - 10:22 Revision 53e021cd (github): Cleanup|libcore: Deserializing Id generators, cleanup
- When Ids are deserialized, the generator is updated so that it will
still generate larger IDs than the deserialized o...
2016-12-08
- 21:05 Bug #2189 (Closed): "refresh-rate-maximum" has no effect
- The "refresh-rate-maximum" cvar has been broken since the low-level OpenGL code was revised. An additional sleep shou...
2016-12-07
- 08:12 Revision bdaa0aef (github): World|Client: Serializing internal mobj animator state
- Save archives now include a new “{MapUri}ClientState” file that
contains the map’s thinkers’ serialized internal stat... - 07:56 Revision 6ba20fcf (github): libdoomsday|World: Internal thinker state is serializable
- 07:55 Revision fe91c634 (github): libgui|ModelDrawable: Model animator state is serializable
- 07:55 Revision cd2ccffc (github): libcore|Reader: Reading serialized objects with a constructor callback
- 07:54 Revision 3b87f14c (github): libcore|Record: Added a new utility method
- Duplicating a Record while retaining existing Variable instances.
2016-12-05
- 09:20 Revision 7c11755d (github): libcore|Writer: Utility for writing variable-length data sequences
2016-12-01
- 21:24 Revision 6632182e (github): Refactor|libdoomsday|libcommon: AbstractSession has URI and inProgress properties
- AbstractSession, at libcommon level, knows about the current map URI
and whether the session is in progress.
Doomsda...
2016-11-30
- 07:43 Feature #2188 (New): Use OpenVR SDK for virtual reality
- Supporting many HMDs with one SDK is better than using HMD-specific SDKs. Unless, of course, there are a technical ca...
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