Activity
From 2016-11-19 to 2016-12-02
2016-12-01
- 21:24 Revision 6632182e (github): Refactor|libdoomsday|libcommon: AbstractSession has URI and inProgress properties
- AbstractSession, at libcommon level, knows about the current map URI
and whether the session is in progress.
Doomsda...
2016-11-28
- 22:24 Revision 9736b687 (github): Resources|libdoomsday: Packages with data files likely affect gameplay
2016-11-26
- 20:47 Revision 4190bcbb (github): Resources|libdoomsday: Packages can declare a “dataFiles” array in Info
- If a package has a “dataFiles” array in its metadata, the data files
listed therein are considered data bundles to lo... - 20:45 Revision 23bffedf (github): FS|libcore: Finding a loaded package based on a file
- 13:49 Revision b9f86094 (github): Refactor: PIMPL and C++ move constructors (continued)
- 13:10 Revision a8bc97e9 (github): Refactor: PIMPL and C++ move constructors
- The private Impl of an object must be movable to another public
instance. This means the self-pointer must be changea... - 11:20 Revision 3da7d657 (github): Fixed|libcore: Potential crash
- Record does not observe itself via the public instance because using
the move constructor would result in the record ...
2016-11-25
- 13:55 Revision d4c5ce74 (github): Fixed|UI|Client: Removing saves in Home
- When removing a savegame, the path was being forced to lower case for no
reason. A case-sensitive native file system ... - 09:33 Revision 4fecd87a (github): Refactor|Client|libdoomsday: Use de::FileIndex for savegames; renamed save classes
- Most of the changes here are renamed classes. The only functional
difference is that the special-purpose SavedIndex h... - 09:24 Revision 9b7c1a98 (github): FS|Fixed|libcore: Reinterpreted files are indexed in the file system
2016-11-24
- 12:47 Revision 8539d09b (github): CI|Travis: Use GCC 4.9 for better C++11 support
- 12:18 Revision 02b3921d (github): Fixed|Qt: Build failure (compatibility with Qt 5.3)
- 10:00 Revision d7626261 (github): Fixed|Cleanup: Crash during application termination
- The client shouldn't crash after a fatal error occurs.
2016-11-22
- 20:04 Revision 26409859 (github): Fixed: Build failure (missing header)
- 19:57 Revision a101f1aa (github): Multiplayer|UI|Client: Show package version error dialog when connecting
- If a multiplayer game cannot be joined because the server’s packages
are not available locally, an error dialog is op... - 19:55 Revision b695bb1b (github): Widgets|libappfw: Opening a modal dialog without blocking event loop
- 19:54 Revision 7d113892 (github): libcore: Added template functions for mapping container contents
- 18:18 Revision 5d2ce9c6 (github): Fixed|Widgets|Debug: Counting total number of ref counted objects
- 16:28 Revision f520ef0d (github): Refactor|Cleanup: The “unit” rule path is a constant in RuleBank
- No need to have everyone construct a Path when they access
the “unit” rule. - 16:08 Revision d00e29ac (github): Fixed|UI|Client: Potential crash when opening a sidebar
- 16:08 Revision ec351240 (github): Widgets|libcore: Added a zero constant rule that can be used everywhere
- 14:35 Revision 171c1d0b (github): Cleanup
- 14:33 Revision 1c93bbc9 (github): Multiplayer|UI|Client: Show error message if joining a game fails
- Failure may be due to lack of information (e.g., which packages are
needed) or due to the right packages being missin... - 14:32 Revision 60c1cc8e (github): libdoomsday: Game profiles can specify all the required packages
- By default, a game profile always uses the packages required in the
the Game. - 14:31 Revision eefc50b5 (github): Shell|GUI: Layout tweak in Preferences dialog
- 11:50 Revision 20d17159 (github): Fixed: Build failure
- 11:47 Revision abd35703 (github): Installer|macOS: Further tweaks to disk image setup script
- Getting some tips from
https://github.com/Kitware/CMake/blob/master/Packaging/CMakeDMGSetup.scpt
[ci skip] - 11:40 Revision d621f730 (github): Installer|macOS: Tweaking the installer disk image setup script
- Trying to fix the icon sizes. Perhaps adding some delays will help…?
- 11:38 Revision c5458dba (github): UI|macOS: Added menu bar items for loading games
2016-11-21
- 17:54 Revision 7e11c099 (github): All Games|Menu: Added Gameplay menu option for switch sound positioning
- IssueID #1029
- 15:05 Revision bc4e61f9 (github): Host: Moved the “host” utility script under tools/
- 15:01 Revision c4245138 (github): Cleanup
- 14:25 Revision df1ed0b2 (github): Cleanup
- 13:46 Revision e7a049ec (github): UI|Client: Show/hide the Quit button when window state changes
- Previously the Quit button was only updated when loading/unloading
the game. - 12:12 Revision 465b3975 (github): Installer|macOS: Tweaked disk image window layout
- [ci skip]
- 11:20 Revision 23f645ff (github): Shell|libshell: Server location can be specified in Preferences
- Especially on macOS it is important for the user to specify which
Doomsday application should be used to start local ...
2016-11-20
- 23:26 Revision b394c245 (github): Installer|macOS: Background and icon layout for the disk image
- [ci skip]
- 21:58 Revision e32333d5 (github): Windows|Installer: New UI images and minor tweaks in the MSI installer
- IssueID #1643
- 20:06 Revision 32fb35cf (github): Resources|Client: Improved GOG.com path detection
- IssueID #2122
- 19:28 Revision eb5ba5cb (github): Resources|libdoomsday: Autodetect GOG.com IWAD folders
- IssueID #2122
- 19:27 Revision db0c86cc (github): Resources|Client: Removed old FS1 WAD/PK3 search paths
- Data files are located and loaded via the FS2 package loader now.
- 16:24 Revision 0f5abef8 (github): Audio|All Games: Added setting for switch sound positioning
- The cvar “sound-switch-origin” determines where sound effects for
switches are positioned. The default is the intuiti... - 16:21 Revision d1256985 (github): Audio|API: Sound emitters are const in APIs; fixed line side emitters
- All sound emitters are now passed as const pointers in API functions.
Line side emitters were not being initialized ... - 14:16 Revision 9e069bbc (github): Tests|Cleanup: Updated Info test for revised syntax
- [ci skip]
- 13:52 Revision c8f3710f (github): Fixed|All Games: Positioning of HUD/status bar when game is minimized
- 11:59 Revision 0ebd7acc (github): Fixed|Widgets: Clear the window at the start of a frame
- 11:47 Revision 14c3c78e (github): Cleanup
- 11:41 Revision 4dbb1bd8 (github): Fixed|Audio: Fall back to SDL_mixer if FMOD is not available
- 10:32 Revision 4bdae8fd (github): UI|Oculus Rift: Hide all Oculus Rift settings if LibOVR not in use
- 10:22 Revision 98d19420 (github): Audio|Client: Don’t try to use audio plugins that are not installed
- Loading the FMOD plugin was always attempted even if FMOD is not
part of the build. - 10:20 Revision f0400fd2 (github): UI|Client: Game should get focus unambiguously
- 10:19 Revision 6223d9e0 (github): Widgets|libappfw: Clearing the root widget’s focus stack
- 09:25 Revision 72f3425a (github): Audio|UI: Reinitialize audio subsystem after backend preferences changed
- If the audio plugin selections in Audio Settings are changed, audio
drivers are reloaded and the interface selection ... - 09:23 Revision e49be657 (github): Fixed|Audio|SDL: Crash after reloading SDL_mixer plugin
- The usedChannels array was not managed properly. Now using a QVector.
- 08:50 Revision 0b17bedf (github): Audio|Cleanup|Client: Audio interfaces setup
- A dummy interface as the primary one will remove all other active
interfaces of the same type.
The audio system desc...
2016-11-19
- 22:47 Revision 9a64d1fb (github): Fixed|UI: Sidebar widget not opening
- The sidebar was waiting for content to become ready indefinitely.
- 22:37 Revision 8c278bbe (github): UI|Widgets|libappfw: Minor UI tweaks and fixes
- PanelWidget was not waiting for assets because it wasn’t using the
new IAssetGroup interface.
Home items should not ... - 17:34 Revision d52b6043 (github): Windows|Fixed: Missing exports
- 14:56 Revision 93f5d4c6 (github): UI|Client: Tweaked application shutdown and window content fades
- Sys_Quit() will now always unload the game first before shutting down.
- 11:28 Revision 6dbc20e5 (github): Fixed|Scripting|libcore: Parsing negative numbers
- de::Lex can be configured to read negative number literals. Note that
Doomsday Script by default interprets all ‘-‘ c...
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