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From 2016-04-02 to 2016-04-15

2016-04-13

21:37 Revision 065a50d9 (github): Widgets|libcore: Checking for a potential ancestor widget
skyjake
21:37 Revision 8dda59a5 (github): libcore|File: Getting a file description with specific verbosity
skyjake
21:37 Revision 84954b32 (github): libappfw|MenuWidget: Moving the focused widget with arrow keys (up/down)
If a menu item widget has focus, the focused widget can be changed
with the arrow keys.
skyjake
21:37 Revision cc9ce984 (github): libdoomsday|DataBundle: Include file extension in data bundle description
skyjake
21:37 Revision 6ca7f273 (github): UI|Home: Working on the Packages selection dialog
Added a game title image with a list of data files being used.
Also added package icons to each selected package.
skyjake

2016-04-12

09:18 Revision a4fffdec (github): Builder: Updated the name of the OS X platform in the event feed
skyjake

2016-04-11

21:03 Revision 2412db48 (github): Windows|CMake: Added command line options for Amethyst
skyjake
20:26 Revision 2ad31c14 (github): Windows|Builder: Include ZIP packages in the events feed
skyjake
20:17 Revision 38e30a05 (github): Windows|Installer: Additionally create a ZIP with Windows binaries
skyjake
18:59 Revision d5c3b81e (github): UI|Task Bar: Show UI settings in the Config menu at all times
skyjake
18:58 Revision 8d752897 (github): Fixed|libgui: Use HiDPI images even if UI is scaled down
skyjake

2016-04-05

19:57 Revision 9b3d342c (github): UI|Client: User interface settings can be reset to defaults
skyjake
19:57 Revision 9023e03b (github): UI|Home: Added a widget for showing information about a package
skyjake
12:16 Revision 1a78aa2e (github): Fixed|Windows: Possible header conflict (Direct2D)
skyjake
10:47 Revision 2cfc69eb (github): UI|Client: Added a new dialog for User Interface settings
skyjake
10:46 Revision d97d8512 (github): Fixed|libappfw: Apply UI scale factor; non-integer numbers in VariableChoiceWidget
skyjake
10:08 Revision 46c309a6 (github): libgui|libappfw: Added a Config variable for scaling the UI as a whole
Affects fonts and rules (via UNIT). skyjake
10:07 Revision a1431693 (github): Cleanup: libcore's app.h no longer includes a bunch of other classes
Reducing the number of includes should help with compilation times. skyjake

2016-04-04

16:09 Revision 33e89ff6 (github): UI|Home: Added Home settings option for hiding game family descriptions
skyjake
16:08 Revision d419564e (github): UI|Home|Default Style: Horizontal resolution of 1366 should use 3 column layout
skyjake

2016-04-03

21:19 Revision f9fe80ea (github): Windows|Updater: Added 64-bit Windows support, install via msiexec
skyjake
21:19 Revision 3d0971af (github): Windows|Installer: Deploy OpenSSL libraries for SSL support
skyjake
20:17 Revision 7758a162 (github): Homepage|Build Repository: Added the win-x64 and fedora-x86_64 platforms
skyjake
11:04 Revision 7c6f539d (github): UI|Client: Packages can be tagged "hidden"
Hidden packages are only shown if "hidden" is specified as
a search term.
skyjake
11:03 Revision 76a1abbd (github): UI|Home: "Task Bar" button appearance
skyjake
11:02 Revision 5ac44cef (github): libcore|PackageLoader: Load required packages automatically
The "requires" array specifies all the packages that must be loaded
before a package can be successfully loaded.
skyjake
10:02 Revision 2f4f4a89 (github): Fixed|UI|Home: Crash during the Tutorial; missing MP game icons
The Tutorial was still trying to access the removed "background"
widget.
The MP game icons would appear blank white ...
skyjake

2016-04-02

15:44 Revision 2130a1e3 (github): Fixed|UI|Home: Incorrect layout and initial column count
The number of columns should be updated when the games have been
found. Also, save icons should be explicitly sized.
skyjake
13:20 Revision 58513823 (github): Model Renderer: Exclude player's own light when rendering weapon model
When a player is flagged full-bright, this is usually because the
player sprite is showing a muzzle flash. However, w...
skyjake
13:19 Revision c87b69a5 (github): Renderer: Lumobjs and vector lights include a possible source mobj
When rendering lights, it is something useful to know which mobj
(if any) is responsible for casting the light.
Not ...
skyjake
13:17 Revision 47fb73a5 (github): UI|Client: Sidebar closing X icon now uses the accent color
Matching the title color. skyjake
13:16 Revision d96d2221 (github): Fixed|Renderer: Missing return value
skyjake
12:28 Revision 9c772471 (github): Builder: RPM packages are mirrored on SF.net
skyjake
09:39 Revision a02e0046 (github): UI|Home: Game icons for MP items; improved game icon appearance
Cover the icon widget area with the game image. skyjake
09:38 Revision 2d7f1519 (github): Fixed|libappfw: Incorrect layout for some label image fitting modes
skyjake
09:37 Revision f65e0356 (github): Tests|libappfw: Testing LabelWidget image fitting modes
skyjake
 

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