Activity
From 2016-03-31 to 2016-04-13
2016-04-13
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  21:37 Revision 065a50d9 (github): Widgets|libcore: Checking for a potential ancestor widget 
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  21:37 Revision 8dda59a5 (github): libcore|File: Getting a file description with specific verbosity 
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  21:37 Revision 84954b32 (github): libappfw|MenuWidget: Moving the focused widget with arrow keys (up/down) 
- If a menu item widget has focus, the focused widget can be changed
 with the arrow keys.
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  21:37 Revision cc9ce984 (github): libdoomsday|DataBundle: Include file extension in data bundle description 
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  21:37 Revision 6ca7f273 (github): UI|Home: Working on the Packages selection dialog 
- Added a game title image with a list of data files being used.
 Also added package icons to each selected package.
2016-04-12
2016-04-11
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  21:03 Revision 2412db48 (github): Windows|CMake: Added command line options for Amethyst 
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  20:26 Revision 2ad31c14 (github): Windows|Builder: Include ZIP packages in the events feed 
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  20:17 Revision 38e30a05 (github): Windows|Installer: Additionally create a ZIP with Windows binaries 
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  18:59 Revision d5c3b81e (github): UI|Task Bar: Show UI settings in the Config menu at all times 
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  18:58 Revision 8d752897 (github): Fixed|libgui: Use HiDPI images even if UI is scaled down 
2016-04-05
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  19:57 Revision 9b3d342c (github): UI|Client: User interface settings can be reset to defaults 
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  19:57 Revision 9023e03b (github): UI|Home: Added a widget for showing information about a package 
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  12:16 Revision 1a78aa2e (github): Fixed|Windows: Possible header conflict (Direct2D) 
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  10:47 Revision 2cfc69eb (github): UI|Client: Added a new dialog for User Interface settings 
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  10:46 Revision d97d8512 (github): Fixed|libappfw: Apply UI scale factor; non-integer numbers in VariableChoiceWidget 
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  10:08 Revision 46c309a6 (github): libgui|libappfw: Added a Config variable for scaling the UI as a whole 
- Affects fonts and rules (via UNIT).
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  10:07 Revision a1431693 (github): Cleanup: libcore's app.h no longer includes a bunch of other classes 
- Reducing the number of includes should help with compilation times.
2016-04-04
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  16:09 Revision 33e89ff6 (github): UI|Home: Added Home settings option for hiding game family descriptions 
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  16:08 Revision d419564e (github): UI|Home|Default Style: Horizontal resolution of 1366 should use 3 column layout 
2016-04-03
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  21:19 Revision f9fe80ea (github): Windows|Updater: Added 64-bit Windows support, install via msiexec 
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  21:19 Revision 3d0971af (github): Windows|Installer: Deploy OpenSSL libraries for SSL support 
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  20:17 Revision 7758a162 (github): Homepage|Build Repository: Added the win-x64 and fedora-x86_64 platforms 
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  11:04 Revision 7c6f539d (github): UI|Client: Packages can be tagged "hidden" 
- Hidden packages are only shown if "hidden" is specified as
 a search term.
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  11:03 Revision 76a1abbd (github): UI|Home: "Task Bar" button appearance 
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  11:02 Revision 5ac44cef (github): libcore|PackageLoader: Load required packages automatically 
- The "requires" array specifies all the packages that must be loaded
 before a package can be successfully loaded.
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  10:02 Revision 2f4f4a89 (github): Fixed|UI|Home: Crash during the Tutorial; missing MP game icons 
- The Tutorial was still trying to access the removed "background"
 widget.
 The MP game icons would appear blank white ...
2016-04-02
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  15:44 Revision 2130a1e3 (github): Fixed|UI|Home: Incorrect layout and initial column count 
- The number of columns should be updated when the games have been
 found. Also, save icons should be explicitly sized.
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  13:20 Revision 58513823 (github): Model Renderer: Exclude player's own light when rendering weapon model 
- When a player is flagged full-bright, this is usually because the
 player sprite is showing a muzzle flash. However, w...
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  13:19 Revision c87b69a5 (github): Renderer: Lumobjs and vector lights include a possible source mobj 
- When rendering lights, it is something useful to know which mobj
 (if any) is responsible for casting the light.
 Not ...
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  13:17 Revision 47fb73a5 (github): UI|Client: Sidebar closing X icon now uses the accent color 
- Matching the title color.
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  13:16 Revision d96d2221 (github): Fixed|Renderer: Missing return value 
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  12:28 Revision 9c772471 (github): Builder: RPM packages are mirrored on SF.net 
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  09:39 Revision a02e0046 (github): UI|Home: Game icons for MP items; improved game icon appearance 
- Cover the icon widget area with the game image.
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  09:38 Revision 2d7f1519 (github): Fixed|libappfw: Incorrect layout for some label image fitting modes 
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  09:37 Revision f65e0356 (github): Tests|libappfw: Testing LabelWidget image fitting modes 
2016-04-01
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  18:45 Revision 35d8f73b (github): Fixed|Client|libdoomsday: Load plugins only from the /bin folder 
- LibraryFiles elsewhere in the file tree should be ignored for now.
 Fixed the naming of the Library_ForAll() function.
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  09:54 Revision 33f74502 (github): Default Style: Cleanup 
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  09:47 Revision 5d09030f (github): Cleanup 
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  09:47 Revision d84a542c (github): libgui|Image: Improved image colorization (adjust hue only) 
2016-03-31
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  20:25 Revision 8a0f9c35 (github): UI|Home: Colorize game icons for a more consistent appearance 
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  20:24 Revision 4aca181b (github): libgui|Image: Colorizing an image 
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  11:21 Revision a36f2146 (github): CI|Windows: Disabled AppVeyor builds due to too many failures 
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  10:11 Revision b374b23b (github): Fixed|UI|Home: Non-retina layout issues 
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  09:17 Revision 22d7fb99 (github): Fixed|Client|World: Fatal error at launch (MapElement::setParent) 
- Seemingly invalid logic in MapElement::setParent().
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  09:16 Revision d5c922ed (github): Fixed|Client: Warnings about visibility of struct declaration 
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  08:42 Revision 01ba6f86 (github): Windows|Fixed: Missing exports 
- Also adjusted /Zm to 300%, 500% is probably excessive.
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  08:05 Revision e76eb31f (github): Merge branch 'ui-home' 
- # Conflicts:
 # doomsday/cmake/Macros.cmake
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  07:59 Revision 6db5d7e9 (github): Fixed|libgui: Incorrect alpha values when converting masked image data 
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  07:59 Revision 2092a269 (github): UI|Home: Improve drawing performance by clipping widgets outside view 
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