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From 2016-03-11 to 2016-03-24

2016-03-24

22:01 Revision fa41069f (github): UI|Home: Selecting packages persistently using the Packages dialog
skyjake
21:52 Revision 86b4642d (github): libdoomsday: Load and unload packages specified in the game profile
skyjake
21:51 Revision 10b97b19 (github): libappfw: Cleanup
Removed unnecessary typedef. skyjake
19:53 Revision be54b024 (github): CMake|Installer: Updated .rpm/.deb dependencies
skyjake
19:52 Revision aeccb6b3 (github): UI|Task Bar: Minor rewording
skyjake
19:52 Revision 7cc4ecf8 (github): Client|Home|UI: Adding and removing packages to a game profile
skyjake
18:03 Revision e150123a (github): CMake|Installer: Updated .rpm/.deb dependencies
skyjake
16:27 Revision 727d0a8e (github): Merge branch 'master' into ui-home
# Conflicts:
# doomsday/external/zlib/lib/msvc2015/x86/zlibwapi.lib
skyjake
13:52 Revision de8f3eb0 (github): CMake|Linux: Do not auto-detect RPM requirements based on shared libs
skyjake
11:40 Revision a36bb338 (github): Installer|Assimp: libassimp deployment location
On Linux it is inappropriate to install libassimp.a to the system-level
lib directory.
skyjake
10:59 Revision d41ce721 (github): Fixed|Installer|OS X: Do not install libassimp.a inside Doomsday.app bundle
The static library libassimp.a is considered part of the SDK component
and should only be installed under the /lib fo...
skyjake
10:14 Revision a3d4749f (github): Hexen: Sapphire Wand smoke mobjs take their angle from the main missile
Vanilla Hexen uses a zero angle for all the smoke mobjs. Doomsday was
previous randomizing the smoke angles.
skyjake

2016-03-23

22:39 Revision be0a8287 (github): Model Renderer|Shaders: Added shader "model.skeletal.opaque.matte"
Simpler shader that does only diffuse color and normal mapping. skyjake
22:14 Revision 60966cab (github): Cleanup
skyjake
19:39 Revision a1a4af07 (github): Merge branch 'fs-modernize' into ui-home
skyjake
19:33 Revision 72fc4dd5 (github): Homepage: Link to the Autobuilder index page
skyjake
19:24 Revision bfa18feb (github): Client|Network: Store the persistent network ID in "persist.pack" (Config)
Removed the "client.id" file. The value is now kept along with other
persistent information in the Config.
skyjake
19:21 Revision 800ee978 (github): libcore: Singleton accessor methods for Config and CommandLine
skyjake
18:21 Revision 5eb0fa91 (github): Cleanup: Removed unused Targa write functions
skyjake
18:21 Revision e2b6c068 (github): Client: Write screenshots to the runtime folder by default
skyjake
16:40 Revision d1c63a1e (github): Refactor|Music: MUS-to-MIDI conversion using libcore
Use a Writer to write the MIDI data to a Block, after which it can
be written to a File.
skyjake
16:35 Revision 444bd8d7 (github): Refactor|libcore: Cleanup of Writer/Reader method naming
skyjake
13:57 Revision f8d22237 (github): Builder: Updated feed links to files.dengine.net; include .rpm packages
skyjake
13:26 Revision a223964c (github): Fixed|Windows|Installer: Create shortcuts for Start menu
IssueID #2108 skyjake
13:25 Revision a21c296b (github): Fixed|Amethyst: Build error (unintentional string suffix)
skyjake

2016-03-22

19:45 Revision f4aa3fa3 (github): Fixed|Builder: Set build number in all configured builds
skyjake
19:38 Revision 82f93563 (github): Fixed|MSVC|Installer: Deploy VC140 runtime libraries
skyjake
14:38 Revision 05af82a5 (github): Homepage: Link to the Autobuilder index page
skyjake
14:18 Revision fc34b6c4 (github): Windows|Client: Updated Windows version information
This will hopefully set the application publisher name to match the
digital signature.
skyjake
13:20 Revision 51f1fe57 (github): Builder: Updated build events feed with new platforms
skyjake
01:19 Revision 7d64225e (github): Builder: Running a custom command for each built package
skyjake

2016-03-21

23:05 Revision c022c559 (github): Windows|CMake: Sign executables if certificate provided
skyjake
15:42 Revision b98d7506 (github): Windows|CMake: Sign the deployed executables and libraries
Use the correct installation components so CPack will find the right
files when signing.
skyjake
15:24 Revision 702cba90 (github): Windows|CMake: Sign all executables and libraries
skyjake
11:01 Revision dbb5e7ef (github): Fixed|MSVC: Build problems related to zlib
skyjake
09:38 Revision 4343ebfa (github): Fixed|Windows: Linking against zlib using MSVC2015 x86
skyjake

2016-03-20

23:58 Revision 866b4006 (github): Console|libdoomsday: Writing and reading .cfg files using FS2
F_MakePath() is now repurposed for use within FS2. skyjake
23:51 Revision 79d5d012 (github): libcore|FS: Standalone native files; writing to native folders
FileSystem::accessNativeLocation() can be used to attach an arbitrary
native folder to a known location within the fi...
skyjake
23:36 Revision 4eef6bba (github): libcore|Writer: Added method for writing text
skyjake
23:35 Revision 647e6618 (github): Fixed|libcore|Info: Parsing an empty Info list
skyjake
23:34 Revision ada6b6cc (github): libcore|String: Added printf-style formatting, utility methods
skyjake
22:21 Revision 2bcff3dc (github): Builder: Retry clearing the build work directory a few times
It appears on Windows some of the files in the work directory
are kept locked for a while (?).
skyjake
20:45 Revision 4831c744 (github): Builder|Windows: Do not try to delete the current directory
skyjake
15:23 Revision 9c83fd3e (github): libdoomsday: Removed Dir_mkpath and Dir_SetCurrent
de::NativePath should be used instead of these. skyjake
15:10 Revision 5eb10278 (github): Refactor|libcore: Relocated native path creation and checking
These methods are better suited to the NativePath class. skyjake
14:49 Revision f4a2e3a3 (github): libdoomsday|Client: Runtime path is managed by de::App, not libdoomsday
skyjake
14:38 Revision 13996bd9 (github): libdoomsday: Added /tmp folder for temporary native files
skyjake
13:44 Revision 8a7f4b66 (github): Windows|MSVC: Added prebuilt zlib library for MSVC2013
Now both MSVC2013 and MSVC2015 are supported. skyjake
13:41 Revision 2851587f (github): Windows|MSVC: Added prebuilt zlib library for MSVC2013
Now both MSVC2013 and MSVC2015 are supported. skyjake
11:57 Revision a4ca99db (github): Cleanup
skyjake
11:57 Revision 9f7d0593 (github): Cleanup|Debug: Replaced use of qDebug with de::Log
skyjake
11:11 Revision be438726 (github): Merge branch 'master' into ui-home
# Conflicts:
# doomsday/cmake/FindEAX.cmake
skyjake
11:09 Revision 5bbed992 (github): Cleanup
skyjake
01:05 Revision 2b3592f1 (github): Builder: Multiple builds can be configured in the .rsp file
skyjake
00:39 Revision cb4061f8 (github): Fixed|Windows: Checking for a 32-bit build in the DirectSound plugin
skyjake

2016-03-17

23:29 Revision dc69434e (github): Windows|64-bit: Build on MSVC 2015, 64-bit Qt 5.6; cleanup of external libs
EAX2 is not available in 64 bits, so the DirectSound plugin is
compiled without any EAX2 features when doing a 64 bit...
skyjake
23:25 Revision 0b6f6340 (github): Merge branch 'ui-home' of ssh://github.com/skyjake/Doomsday-Engine into ui-home
skyjake
23:23 Revision 756d0d16 (github): Windows|64-bit: Build on MSVC 2015, 64-bit Qt 5.6; cleanup of external libs
EAX2 is not available in 64 bits, so the DirectSound plugin is
compiled without any EAX2 features when doing a 64 bit...
skyjake
17:29 Revision c7b3d91c (github): Builder|Ubuntu: Always update Debian changelog when making source package
skyjake
10:47 Revision 5b84a753 (github): Merge branch 'master' into ui-home
skyjake
10:47 Revision 8780c752 (github): Fixed|libgui|ImageFile: Allow using paths as argument of "Multiply:"
The argument of "Multiply:" can now be a relative path of arbitrary
complexity.
skyjake
10:47 Revision 88ca0cc4 (github): Fixed|libgui|ImageFile: Allow using paths as argument of "Multiply:"
The argument of "Multiply:" can now be a relative path of arbitrary
complexity.
skyjake

2016-03-16

22:20 Revision 4d243990 (github): libgui|ImageFile: Added the "Multiply:(path)" filtering operation
Multiplies the image with the contents of another image. skyjake
22:19 Revision 527321c4 (github): UI|Home: Working on selected packages in the Packages dialog
skyjake
22:18 Revision 0a659c97 (github): Refactor|libappfw: Using color theme enums in popups
skyjake
22:16 Revision da0d05d7 (github): libgui|ImageFile: Added the "Multiply:(path)" filtering operation
Multiplies the image with the contents of another image. skyjake

2016-03-15

20:22 Revision 5fe0b49f (github): Builder|Pilot: Updated builder IDs
skyjake

2016-03-14

10:57 Revision 874d45de (github): Refactor|libappfw: Use color theme enums in ButtonWidget
skyjake
10:57 Revision 617c5e48 (github): libcore|PackageLoader: Use a hash for loaded packages
skyjake

2016-03-13

23:29 Revision 4a6cf3ae (github): UI|Home: Working on the PackagesDialog; HomeItemWidget coloring
HomeItemWidgets can be color-themed separately for loaded and
non-loaded packages.
Also the Multiplayer column is up...
skyjake
23:28 Revision a02e0b5a (github): UI|Client: Fixed initial appearance of the HomeWidget
The Home should be kept hidden until game availability has been
checked.
skyjake
23:26 Revision 3f579916 (github): libappfw|Widgets: Color theme enums, access to opacity animations
skyjake
18:00 Revision a704d1f2 (github): UI|Home: Packages dialog has two columns (selected packages, all packages)
skyjake
17:59 Revision 2cda99b1 (github): UI|Task Bar: Removed Packages from the config menu
skyjake
17:57 Revision 4434c1c2 (github): libappfw|DialogWidget: Option for a two-column dialog layout
Two separately scrollable content areas. skyjake

2016-03-12

22:43 Revision 1dc29d4f (github): libcore|libgui|ScriptedInfo: Inheritance considered when looking up relative paths
Relative file paths in ScriptedInfo records are normally relative to
the file where the records are read from. Howeve...
skyjake
22:43 Revision 444ec877 (github): Model Renderer|Shaders: Declare uMapTime in all built-in model shaders
skyjake
22:38 Revision 0b9801d1 (github): UI|Home: Opening the Packages dialog for game items
skyjake
22:37 Revision 844d70eb (github): libdoomsday|GameProfiles: Profiles can be marked as user-created
skyjake
22:36 Revision 6dcb699d (github): libcore|libgui|ScriptedInfo: Inheritance considered when looking up relative paths
Relative file paths in ScriptedInfo records are normally relative to
the file where the records are read from. Howeve...
skyjake
22:31 Revision 27dc4440 (github): Model Renderer|Shaders: Declare uMapTime in all built-in model shaders
skyjake
 

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