Activity
From 2016-03-09 to 2016-03-22
2016-03-22
- 19:45 Revision f4aa3fa3 (github): Fixed|Builder: Set build number in all configured builds
- 19:38 Revision 82f93563 (github): Fixed|MSVC|Installer: Deploy VC140 runtime libraries
- 14:38 Revision 05af82a5 (github): Homepage: Link to the Autobuilder index page
- 14:18 Revision fc34b6c4 (github): Windows|Client: Updated Windows version information
- This will hopefully set the application publisher name to match the
digital signature. - 13:20 Revision 51f1fe57 (github): Builder: Updated build events feed with new platforms
- 01:19 Revision 7d64225e (github): Builder: Running a custom command for each built package
2016-03-21
- 23:05 Revision c022c559 (github): Windows|CMake: Sign executables if certificate provided
- 15:42 Revision b98d7506 (github): Windows|CMake: Sign the deployed executables and libraries
- Use the correct installation components so CPack will find the right
files when signing. - 15:24 Revision 702cba90 (github): Windows|CMake: Sign all executables and libraries
- 11:01 Revision dbb5e7ef (github): Fixed|MSVC: Build problems related to zlib
- 09:38 Revision 4343ebfa (github): Fixed|Windows: Linking against zlib using MSVC2015 x86
2016-03-20
- 23:58 Revision 866b4006 (github): Console|libdoomsday: Writing and reading .cfg files using FS2
- F_MakePath() is now repurposed for use within FS2.
- 23:51 Revision 79d5d012 (github): libcore|FS: Standalone native files; writing to native folders
- FileSystem::accessNativeLocation() can be used to attach an arbitrary
native folder to a known location within the fi... - 23:36 Revision 4eef6bba (github): libcore|Writer: Added method for writing text
- 23:35 Revision 647e6618 (github): Fixed|libcore|Info: Parsing an empty Info list
- 23:34 Revision ada6b6cc (github): libcore|String: Added printf-style formatting, utility methods
- 22:21 Revision 2bcff3dc (github): Builder: Retry clearing the build work directory a few times
- It appears on Windows some of the files in the work directory
are kept locked for a while (?). - 20:45 Revision 4831c744 (github): Builder|Windows: Do not try to delete the current directory
- 15:23 Revision 9c83fd3e (github): libdoomsday: Removed Dir_mkpath and Dir_SetCurrent
- de::NativePath should be used instead of these.
- 15:10 Revision 5eb10278 (github): Refactor|libcore: Relocated native path creation and checking
- These methods are better suited to the NativePath class.
- 14:49 Revision f4a2e3a3 (github): libdoomsday|Client: Runtime path is managed by de::App, not libdoomsday
- 14:38 Revision 13996bd9 (github): libdoomsday: Added /tmp folder for temporary native files
- 13:44 Revision 8a7f4b66 (github): Windows|MSVC: Added prebuilt zlib library for MSVC2013
- Now both MSVC2013 and MSVC2015 are supported.
- 13:41 Revision 2851587f (github): Windows|MSVC: Added prebuilt zlib library for MSVC2013
- Now both MSVC2013 and MSVC2015 are supported.
- 11:57 Revision a4ca99db (github): Cleanup
- 11:57 Revision 9f7d0593 (github): Cleanup|Debug: Replaced use of qDebug with de::Log
- 11:11 Revision be438726 (github): Merge branch 'master' into ui-home
- # Conflicts:
# doomsday/cmake/FindEAX.cmake - 11:09 Revision 5bbed992 (github): Cleanup
- 01:05 Revision 2b3592f1 (github): Builder: Multiple builds can be configured in the .rsp file
- 00:39 Revision cb4061f8 (github): Fixed|Windows: Checking for a 32-bit build in the DirectSound plugin
2016-03-17
- 23:29 Revision dc69434e (github): Windows|64-bit: Build on MSVC 2015, 64-bit Qt 5.6; cleanup of external libs
- EAX2 is not available in 64 bits, so the DirectSound plugin is
compiled without any EAX2 features when doing a 64 bit... - 23:25 Revision 0b6f6340 (github): Merge branch 'ui-home' of ssh://github.com/skyjake/Doomsday-Engine into ui-home
- 23:23 Revision 756d0d16 (github): Windows|64-bit: Build on MSVC 2015, 64-bit Qt 5.6; cleanup of external libs
- EAX2 is not available in 64 bits, so the DirectSound plugin is
compiled without any EAX2 features when doing a 64 bit... - 17:29 Revision c7b3d91c (github): Builder|Ubuntu: Always update Debian changelog when making source package
- 10:47 Revision 5b84a753 (github): Merge branch 'master' into ui-home
- 10:47 Revision 8780c752 (github): Fixed|libgui|ImageFile: Allow using paths as argument of "Multiply:"
- The argument of "Multiply:" can now be a relative path of arbitrary
complexity. - 10:47 Revision 88ca0cc4 (github): Fixed|libgui|ImageFile: Allow using paths as argument of "Multiply:"
- The argument of "Multiply:" can now be a relative path of arbitrary
complexity.
2016-03-16
- 22:20 Revision 4d243990 (github): libgui|ImageFile: Added the "Multiply:(path)" filtering operation
- Multiplies the image with the contents of another image.
- 22:19 Revision 527321c4 (github): UI|Home: Working on selected packages in the Packages dialog
- 22:18 Revision 0a659c97 (github): Refactor|libappfw: Using color theme enums in popups
- 22:16 Revision da0d05d7 (github): libgui|ImageFile: Added the "Multiply:(path)" filtering operation
- Multiplies the image with the contents of another image.
2016-03-15
2016-03-14
- 10:57 Revision 874d45de (github): Refactor|libappfw: Use color theme enums in ButtonWidget
- 10:57 Revision 617c5e48 (github): libcore|PackageLoader: Use a hash for loaded packages
2016-03-13
- 23:29 Revision 4a6cf3ae (github): UI|Home: Working on the PackagesDialog; HomeItemWidget coloring
- HomeItemWidgets can be color-themed separately for loaded and
non-loaded packages.
Also the Multiplayer column is up... - 23:28 Revision a02e0b5a (github): UI|Client: Fixed initial appearance of the HomeWidget
- The Home should be kept hidden until game availability has been
checked. - 23:26 Revision 3f579916 (github): libappfw|Widgets: Color theme enums, access to opacity animations
- 18:00 Revision a704d1f2 (github): UI|Home: Packages dialog has two columns (selected packages, all packages)
- 17:59 Revision 2cda99b1 (github): UI|Task Bar: Removed Packages from the config menu
- 17:57 Revision 4434c1c2 (github): libappfw|DialogWidget: Option for a two-column dialog layout
- Two separately scrollable content areas.
2016-03-12
- 22:43 Revision 1dc29d4f (github): libcore|libgui|ScriptedInfo: Inheritance considered when looking up relative paths
- Relative file paths in ScriptedInfo records are normally relative to
the file where the records are read from. Howeve... - 22:43 Revision 444ec877 (github): Model Renderer|Shaders: Declare uMapTime in all built-in model shaders
- 22:38 Revision 0b9801d1 (github): UI|Home: Opening the Packages dialog for game items
- 22:37 Revision 844d70eb (github): libdoomsday|GameProfiles: Profiles can be marked as user-created
- 22:36 Revision 6dcb699d (github): libcore|libgui|ScriptedInfo: Inheritance considered when looking up relative paths
- Relative file paths in ScriptedInfo records are normally relative to
the file where the records are read from. Howeve... - 22:31 Revision 27dc4440 (github): Model Renderer|Shaders: Declare uMapTime in all built-in model shaders
2016-03-09
- 20:32 Revision fe3856e0 (github): UI|Home: Game items are created for profiles instead of registered games
- To facilitate creation of user profiles, the items in the game
columns represent the available game profiles. - 20:28 Revision 7b17e104 (github): libdoomsday: Added forAll iteration for GameProfiles
- 20:22 Revision 44051d38 (github): libcore|Profiles: Audiences for profile addition/removal; profiles are deletable
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