Activity
From 2016-03-04 to 2016-03-17
2016-03-17
- 23:29 Revision dc69434e (github): Windows|64-bit: Build on MSVC 2015, 64-bit Qt 5.6; cleanup of external libs
- EAX2 is not available in 64 bits, so the DirectSound plugin is
compiled without any EAX2 features when doing a 64 bit... - 23:25 Revision 0b6f6340 (github): Merge branch 'ui-home' of ssh://github.com/skyjake/Doomsday-Engine into ui-home
- 23:23 Revision 756d0d16 (github): Windows|64-bit: Build on MSVC 2015, 64-bit Qt 5.6; cleanup of external libs
- EAX2 is not available in 64 bits, so the DirectSound plugin is
compiled without any EAX2 features when doing a 64 bit... - 22:54 Feature #1574: Native 64-bit Windows build
- Now working thanks to Qt 5.6 and MSVC 2015. The last thing needed is to upgrade the Windows autobuilder.
- 17:29 Revision c7b3d91c (github): Builder|Ubuntu: Always update Debian changelog when making source package
- 10:47 Revision 5b84a753 (github): Merge branch 'master' into ui-home
- 10:47 Revision 8780c752 (github): Fixed|libgui|ImageFile: Allow using paths as argument of "Multiply:"
- The argument of "Multiply:" can now be a relative path of arbitrary
complexity. - 10:47 Revision 88ca0cc4 (github): Fixed|libgui|ImageFile: Allow using paths as argument of "Multiply:"
- The argument of "Multiply:" can now be a relative path of arbitrary
complexity.
2016-03-16
- 22:20 Revision 4d243990 (github): libgui|ImageFile: Added the "Multiply:(path)" filtering operation
- Multiplies the image with the contents of another image.
- 22:19 Revision 527321c4 (github): UI|Home: Working on selected packages in the Packages dialog
- 22:18 Revision 0a659c97 (github): Refactor|libappfw: Using color theme enums in popups
- 22:16 Revision da0d05d7 (github): libgui|ImageFile: Added the "Multiply:(path)" filtering operation
- Multiplies the image with the contents of another image.
2016-03-15
2016-03-14
- 10:57 Revision 874d45de (github): Refactor|libappfw: Use color theme enums in ButtonWidget
- 10:57 Revision 617c5e48 (github): libcore|PackageLoader: Use a hash for loaded packages
2016-03-13
- 23:29 Revision 4a6cf3ae (github): UI|Home: Working on the PackagesDialog; HomeItemWidget coloring
- HomeItemWidgets can be color-themed separately for loaded and
non-loaded packages.
Also the Multiplayer column is up... - 23:28 Revision a02e0b5a (github): UI|Client: Fixed initial appearance of the HomeWidget
- The Home should be kept hidden until game availability has been
checked. - 23:26 Revision 3f579916 (github): libappfw|Widgets: Color theme enums, access to opacity animations
- 18:00 Revision a704d1f2 (github): UI|Home: Packages dialog has two columns (selected packages, all packages)
- 17:59 Revision 2cda99b1 (github): UI|Task Bar: Removed Packages from the config menu
- 17:57 Revision 4434c1c2 (github): libappfw|DialogWidget: Option for a two-column dialog layout
- Two separately scrollable content areas.
2016-03-12
- 22:43 Revision 1dc29d4f (github): libcore|libgui|ScriptedInfo: Inheritance considered when looking up relative paths
- Relative file paths in ScriptedInfo records are normally relative to
the file where the records are read from. Howeve... - 22:43 Revision 444ec877 (github): Model Renderer|Shaders: Declare uMapTime in all built-in model shaders
- 22:38 Revision 0b9801d1 (github): UI|Home: Opening the Packages dialog for game items
- 22:37 Revision 844d70eb (github): libdoomsday|GameProfiles: Profiles can be marked as user-created
- 22:36 Revision 6dcb699d (github): libcore|libgui|ScriptedInfo: Inheritance considered when looking up relative paths
- Relative file paths in ScriptedInfo records are normally relative to
the file where the records are read from. Howeve... - 22:31 Revision 27dc4440 (github): Model Renderer|Shaders: Declare uMapTime in all built-in model shaders
2016-03-09
- 20:32 Revision fe3856e0 (github): UI|Home: Game items are created for profiles instead of registered games
- To facilitate creation of user profiles, the items in the game
columns represent the available game profiles. - 20:28 Revision 7b17e104 (github): libdoomsday: Added forAll iteration for GameProfiles
- 20:22 Revision 44051d38 (github): libcore|Profiles: Audiences for profile addition/removal; profiles are deletable
2016-03-08
- 20:51 Revision 91ce9312 (github): CI: Adjusted AppVeyor log verbosity for msbuild
- 20:01 Revision ad519158 (github): Fixed|MSVC|libcore: Missing include
- 18:46 Revision 7dfb3ca3 (github): libdoomsday: Built-in game profiles; load packages in profiles
- The packages specified in game profiles are now loaded when a game
is loaded. - 18:43 Revision 7f8ec2c9 (github): libdoomsday|GameProfiles: Profile names are case insensitive
- 18:42 Revision 694fe4ae (github): Fixed|libcore: Joining an empty StringList
2016-03-05
- 16:38 Revision 8f7f1b92 (github): Fixed|libcore: Import scripts from loaded packages by default
- The "*" path as default would import scripts from anywhere in the file
tree, even from packages that are currently no... - 10:49 Revision cf189fd2 (github): libdoomsday: DoomsdayApp owns persistent game profiles
- These game profiles are used for storing packages selections and
for the user's custom additional profiles. - 10:21 Revision e7bf4292 (github): Cleanup
2016-03-04
- 19:59 Revision c584801e (github): Refactor|Profiles|Client|libcore: ConfigProfiles uses de::Profiles for serialization
- de::Profiles handles the file I/O and Info parsing. The parsed elements
are given to the subclass for processing.
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