Activity
From 2016-02-29 to 2016-03-13
2016-03-13
- 23:29 Revision 4a6cf3ae (github): UI|Home: Working on the PackagesDialog; HomeItemWidget coloring
- HomeItemWidgets can be color-themed separately for loaded and
non-loaded packages.
Also the Multiplayer column is up... - 23:28 Revision a02e0b5a (github): UI|Client: Fixed initial appearance of the HomeWidget
- The Home should be kept hidden until game availability has been
checked. - 23:26 Revision 3f579916 (github): libappfw|Widgets: Color theme enums, access to opacity animations
- 18:00 Revision a704d1f2 (github): UI|Home: Packages dialog has two columns (selected packages, all packages)
- 17:59 Revision 2cda99b1 (github): UI|Task Bar: Removed Packages from the config menu
- 17:57 Revision 4434c1c2 (github): libappfw|DialogWidget: Option for a two-column dialog layout
- Two separately scrollable content areas.
2016-03-12
- 22:43 Revision 1dc29d4f (github): libcore|libgui|ScriptedInfo: Inheritance considered when looking up relative paths
- Relative file paths in ScriptedInfo records are normally relative to
the file where the records are read from. Howeve... - 22:43 Revision 444ec877 (github): Model Renderer|Shaders: Declare uMapTime in all built-in model shaders
- 22:38 Revision 0b9801d1 (github): UI|Home: Opening the Packages dialog for game items
- 22:37 Revision 844d70eb (github): libdoomsday|GameProfiles: Profiles can be marked as user-created
- 22:36 Revision 6dcb699d (github): libcore|libgui|ScriptedInfo: Inheritance considered when looking up relative paths
- Relative file paths in ScriptedInfo records are normally relative to
the file where the records are read from. Howeve... - 22:31 Revision 27dc4440 (github): Model Renderer|Shaders: Declare uMapTime in all built-in model shaders
2016-03-09
- 20:32 Revision fe3856e0 (github): UI|Home: Game items are created for profiles instead of registered games
- To facilitate creation of user profiles, the items in the game
columns represent the available game profiles. - 20:28 Revision 7b17e104 (github): libdoomsday: Added forAll iteration for GameProfiles
- 20:22 Revision 44051d38 (github): libcore|Profiles: Audiences for profile addition/removal; profiles are deletable
2016-03-08
- 20:51 Revision 91ce9312 (github): CI: Adjusted AppVeyor log verbosity for msbuild
- 20:01 Revision ad519158 (github): Fixed|MSVC|libcore: Missing include
- 18:46 Revision 7dfb3ca3 (github): libdoomsday: Built-in game profiles; load packages in profiles
- The packages specified in game profiles are now loaded when a game
is loaded. - 18:43 Revision 7f8ec2c9 (github): libdoomsday|GameProfiles: Profile names are case insensitive
- 18:42 Revision 694fe4ae (github): Fixed|libcore: Joining an empty StringList
2016-03-05
- 16:38 Revision 8f7f1b92 (github): Fixed|libcore: Import scripts from loaded packages by default
- The "*" path as default would import scripts from anywhere in the file
tree, even from packages that are currently no... - 10:49 Revision cf189fd2 (github): libdoomsday: DoomsdayApp owns persistent game profiles
- These game profiles are used for storing packages selections and
for the user's custom additional profiles. - 10:21 Revision e7bf4292 (github): Cleanup
2016-03-04
- 19:59 Revision c584801e (github): Refactor|Profiles|Client|libcore: ConfigProfiles uses de::Profiles for serialization
- de::Profiles handles the file I/O and Info parsing. The parsed elements
are given to the subclass for processing.
2016-03-02
2016-03-01
- 21:32 Revision 3654aa9b (github): Fixed|CMake|Debug|OS X: Do not strip debug symbols in debug builds
- 21:32 Revision fdef6063 (github): Refactor|Client: Renamed SettingsRegister to ConfigProfiles
- Added de::Profiles as the abstract base class that actually owns
the profiles. It will also handle the serialization ...
2016-02-29
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