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From 2016-02-24 to 2016-03-08

2016-03-08

20:51 Revision 91ce9312 (github): CI: Adjusted AppVeyor log verbosity for msbuild
skyjake
20:01 Revision ad519158 (github): Fixed|MSVC|libcore: Missing include
skyjake
18:46 Revision 7dfb3ca3 (github): libdoomsday: Built-in game profiles; load packages in profiles
The packages specified in game profiles are now loaded when a game
is loaded.
skyjake
18:43 Revision 7f8ec2c9 (github): libdoomsday|GameProfiles: Profile names are case insensitive
skyjake
18:42 Revision 694fe4ae (github): Fixed|libcore: Joining an empty StringList
skyjake

2016-03-05

16:38 Revision 8f7f1b92 (github): Fixed|libcore: Import scripts from loaded packages by default
The "*" path as default would import scripts from anywhere in the file
tree, even from packages that are currently no...
skyjake
10:49 Revision cf189fd2 (github): libdoomsday: DoomsdayApp owns persistent game profiles
These game profiles are used for storing packages selections and
for the user's custom additional profiles.
skyjake
10:21 Revision e7bf4292 (github): Cleanup
skyjake

2016-03-04

19:59 Revision c584801e (github): Refactor|Profiles|Client|libcore: ConfigProfiles uses de::Profiles for serialization
de::Profiles handles the file I/O and Info parsing. The parsed elements
are given to the subclass for processing.
skyjake

2016-03-02

10:51 Revision 799110e0 (github): Cleanup
skyjake

2016-03-01

21:32 Revision 3654aa9b (github): Fixed|CMake|Debug|OS X: Do not strip debug symbols in debug builds
skyjake
21:32 Revision fdef6063 (github): Refactor|Client: Renamed SettingsRegister to ConfigProfiles
Added de::Profiles as the abstract base class that actually owns
the profiles. It will also handle the serialization ...
skyjake

2016-02-29

10:41 Revision db5f1aaf (github): Fixed|Homepage: PHP errors
skyjake

2016-02-28

08:27 Revision 1bfd7f15 (github): libappfw|Default Style: Improved log entry legibility
Use the same font size for all messages, and use colors as the
primary way to indicate entry levels.
skyjake
08:25 Revision f7d806ae (github): libappfw: Focus is hidden if the focused widget becomes invisible
skyjake

2016-02-27

21:46 Revision 85318a63 (github): MSVC|Refactor: Workaround for compiler limitation
Even VS2015 doesn't know how to determine that a CallbackAction *
cannot be used as std::function...
skyjake
20:24 Revision 1c68ff51 (github): UI|Home: Persistent state for the Packages search terms
skyjake
19:58 Revision 6b6914fd (github): UI|Home: Persistent state for the selected game item
skyjake
19:58 Revision 27f528e5 (github): UI|Home: Minor improvements for the Packages column
skyjake
19:56 Revision 75c8f832 (github): UI|Home: Keep action buttons hidden until needed
skyjake
18:20 Revision 21269264 (github): UI|Home: Persistent state for home columns
The highlighted and visible tabs are kept in the persistent UI state
refuge.
skyjake
18:19 Revision de514924 (github): UI|Home: Added button for clearing the package search terms
skyjake
16:09 Revision 28a94c00 (github): Fixed|libappfw: Showing and hiding LineEditWidget's hint message
When the text of the editor was changed programmatically, the hint
message's visibility was not updated.
skyjake
15:57 Revision 12406008 (github): UI|Home: Basic keyword filtering of listed packages
skyjake
15:56 Revision 53b4265f (github): libappfw: Re-filtering items managed by ChildWidgetOrganizer
If the filter has changed, the organizer must check each item
whether their widget needs to be added, kept, or remove...
skyjake
10:42 Revision 142ac1a8 (github): UI|Home: Column highlight is updated after mouse wheel events
Mouse wheel events register as mouse activity in a column. skyjake
 

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