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From 2016-01-31 to 2016-02-13

2016-02-13

14:08 Revision 9f73909d (github): UI|Home: Added a Packages widget to the Packages column
skyjake
13:36 Revision 8d6e83d0 (github): Cleanup|libcore: No global Public typedefs when using pimpl macros
skyjake
10:35 Revision 3fbe42e1 (github): UI|Home: Joining a multiplayer game
skyjake

2016-02-12

19:58 Revision 1ff0116a (github): UI|Home: Deleting savegames
skyjake
19:58 Revision aa33e4ee (github): UI|Home: Join button for multiplayer games
skyjake
19:57 Revision 8298bb61 (github): Fixed|Widgets|libcore: Crash when focused widget is destroyed
skyjake
09:47 Revision 13141ae2 (github): UI|Home: Disable column content clipping, improved button layout
The action buttons in PanelButtonWidgets are now children of the
labels. Only the label's children are clipped rather...
skyjake
09:44 Revision a869edd4 (github): Widgets|Fixed|Refactor|libappfw: ChildVisibilityClipping applied for all widgets
Previously, the ChildVisibilityClipping behavior was only in effect
for ScrollAreaWidgets. Now it is applied at the G...
skyjake

2016-02-11

20:01 Revision 4ca333a2 (github): UI|Home: Added HomeMenuWidget for common menu behavior
Item selection and focus behavior is handled by HomeMenuWidget. skyjake
09:35 Revision 40bbb0e8 (github): Added the Multiplayer Games column (stub); header owned by ColumnWidget
skyjake
09:35 Revision 2695e855 (github): libappfw: Cleanup
skyjake
09:18 Bug #2149 (Closed): [X11] Crash when XRandR is not available
See: https://github.com/skyjake/Doomsday-Engine/pull/14 skyjake
09:13 Revision 17871189 (github): Bumped version number to 1.15.9
skyjake
09:11 Revision 72bf4e64 (github): Fix crash when XRandR is not available
In this case calling XRRGetScreenInfo will lead to segfault, so check
for extension first.
Dmitry Marakasov
07:44 Revision d0d0c583 (github): Merge pull request #14 from AMDmi3/no-xrandr-crash
Fix crash when XRandR is not available skyjake

2016-02-10

12:32 Revision 3630aa2f (github): Fix crash when XRandR is not available
In this case calling XRRGetScreenInfo will lead to segfault, so check
for extension first.
Dmitry Marakasov

2016-02-09

09:54 Revision 36112ade (github): UI|Home: Starting games and loading savegames; double-click events
The Play button is now functional: it will either load the selected
game or the selected saved game. Double-clicking ...
skyjake
09:53 Revision bf142ae2 (github): Fixed|Client: Redundant entries in the saved sessions list data
The check for existing items was not working. skyjake
09:52 Revision 3f418fd7 (github): Input|libgui: Added a mouse button double-click event
skyjake
09:51 Revision 331252c3 (github): Refactor|libdoomsday: Game accessed usually as const
Modifying the Game objects is almost always unnecessary. skyjake
07:53 Revision faf9cb29 (github): Refactor|Home: Renamed classes and files for consistency and clarity
skyjake

2016-02-08

20:25 Revision 1254cf7e (github): UI|Home: Game/save selection behavior
Changing the column deselects everything in the column. skyjake

2016-02-07

21:44 Revision 114ad38c (github): UI|Home: Horizontal scrolling with mouse wheel events
skyjake
21:23 Revision 344a0008 (github): UI|Home: Improved click-to-focus behavior in the game/save lists
skyjake
21:22 Revision ec0d004b (github): Widgets|libcore: Focus behavior improvements
skyjake
18:36 Revision f7ccf915 (github): UI|Home: Added Packages/Play buttons for each game
skyjake
18:36 Revision 4c9b5418 (github): libappfw: Cleanup
skyjake

2016-02-06

23:33 Revision 8282b9d9 (github): UI|Home: Adjusted game items layout
skyjake
23:32 Revision bbe8ef80 (github): Widgets|libappfw: Added focus indicator and Focusable flag
The focus will be used for keyboard navigation. skyjake
21:22 Revision 08ca2d90 (github): UI|Home: Adjusted layout, disabled opening of savelist panels
Having items change place when selecting them is terrible for usability. skyjake
17:50 Revision 1bf31edc (github): UI|Client: Show saved sessions as a list (per game)
HomeWidget owns a single data model of items that gets filtered
differently for each game.
skyjake

2016-02-05

20:23 Revision 8515ded5 (github): Merge branch 'master' into ui-home
skyjake
20:21 Revision 65d0682d (github): Model Renderer|Shaders: Clamped specular highlights to avoid artifacts
There is something funky going on with the vectors, leading to
overly large values for specPower.
skyjake
20:19 Revision 6bd891a2 (github): Fixed|FS|libcore: Find all packages under /home
DirectoryFeed constructor was changed so that subfolder population
must be specifically requested. However, some call...
skyjake
08:51 Revision 04a2412d (github): Fixed|libdoomsday: Name of the Doom Shareware IWAD package
skyjake

2016-02-04

20:44 Revision ba705934 (github): UI|Client: Added a data item model for represented saved sessions
skyjake

2016-02-02

07:47 Revision 37a2c3dd (github): Windows|Fixed: Missing export
skyjake
07:45 Revision 84683313 (github): CI: Updated AppVeyor configuration
skyjake
07:45 Revision 7ed39fdc (github): CI: Updated AppVeyor configuration
skyjake

2016-02-01

21:27 Revision 10967e47 (github): UI|Home: Sort games by release year
Eventually there will be a user-selectable sort criteria. skyjake
21:13 Revision 0424d4e9 (github): UI|Home|Client: Working on the new Home UI
Added GameDrawerButton as a concrete DrawerButton that shows the
information of a single game.
Work in progress.
skyjake
21:10 Revision 0e5c6b64 (github): All Games|libdoomsday: Game definitions may include release date and family
If the game family is not provided, the engine will make a guess.
Release dates are specified by the game plugins.
A...
skyjake
21:08 Revision 092add8e (github): libappfw: Minor API improvements
skyjake
21:08 Revision b1059747 (github): libcore|Date: Parsing from text
skyjake
 

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